Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability. - Updated lambda captures to use 'this' pointer for consistency and clarity. - Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability. - Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
This commit is contained in:
@@ -14,8 +14,7 @@
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#include "imgui_memory_editor.h"
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#include "util/hex.h"
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namespace yaze {
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namespace editor {
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namespace yaze::editor {
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using core::Renderer;
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@@ -112,24 +111,19 @@ absl::Status DungeonEditor::Update() {
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absl::Status DungeonEditor::RefreshGraphics() {
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std::for_each_n(
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rooms_[current_room_id_].blocks().begin(), 8,
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[this](int block) -> absl::Status {
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rooms_[current_room_id_].blocks().begin(), 8, [this](int block) {
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gfx::Arena::Get().gfx_sheets()[block].SetPaletteWithTransparent(
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current_palette_group_[current_palette_id_], 0);
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Renderer::Get().UpdateBitmap(
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&gfx::Arena::Get().gfx_sheets()[block]);
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return absl::OkStatus();
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Renderer::Get().UpdateBitmap(&gfx::Arena::Get().gfx_sheets()[block]);
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});
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auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
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std::for_each_n(
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rooms_[current_room_id_].blocks().begin() + 8, 8,
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[this, &sprites_aux1_pal_group](int block) -> absl::Status {
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[this, &sprites_aux1_pal_group](int block) {
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gfx::Arena::Get().gfx_sheets()[block].SetPaletteWithTransparent(
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sprites_aux1_pal_group[current_palette_id_], 0);
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Renderer::Get().UpdateBitmap(
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&gfx::Arena::Get().gfx_sheets()[block]);
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return absl::OkStatus();
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Renderer::Get().UpdateBitmap(&gfx::Arena::Get().gfx_sheets()[block]);
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});
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return absl::OkStatus();
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}
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@@ -144,18 +138,17 @@ void DungeonEditor::LoadDungeonRoomSize() {
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// Process and calculate room sizes within each bank
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for (auto &bank_rooms : rooms_by_bank) {
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// Sort the rooms within this bank
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std::sort(bank_rooms.second.begin(), bank_rooms.second.end());
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std::ranges::sort(bank_rooms.second);
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for (size_t i = 0; i < bank_rooms.second.size(); ++i) {
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int room_ptr = bank_rooms.second[i];
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// Identify the room ID for the current room pointer
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int room_id =
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std::find_if(room_size_addresses_.begin(), room_size_addresses_.end(),
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[room_ptr](const auto &entry) {
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return entry.second == room_ptr;
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})
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->first;
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std::ranges::find_if(room_size_addresses_, [room_ptr](
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const auto &entry) {
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return entry.second == room_ptr;
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})->first;
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if (room_ptr != 0x0A8000) {
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if (i < bank_rooms.second.size() - 1) {
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@@ -218,21 +211,13 @@ absl::Status DungeonEditor::UpdateDungeonRoomView() {
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}
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void DungeonEditor::DrawToolset() {
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if (BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
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if (BeginTable("DWToolset", 14, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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TableSetupColumn("#undoTool");
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TableSetupColumn("#redoTool");
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TableSetupColumn("#separator");
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TableSetupColumn("#anyTool");
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TableSetupColumn("#bg1Tool");
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TableSetupColumn("#bg2Tool");
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TableSetupColumn("#bg3Tool");
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TableSetupColumn("#separator");
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TableSetupColumn("#spriteTool");
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TableSetupColumn("#itemTool");
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TableSetupColumn("#doorTool");
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TableSetupColumn("#blockTool");
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static std::array<const char *, 14> tool_names = {
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"Undo", "Redo", "Separator", "Any", "BG1", "BG2", "BG3",
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"Separator", "Sprite", "Item", "Door", "Block", "Palette"};
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std::ranges::for_each(tool_names,
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[](const char *name) { TableSetupColumn(name); });
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TableNextColumn();
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if (Button(ICON_MD_UNDO)) {
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@@ -837,5 +822,4 @@ void DungeonEditor::DrawUsageGrid() {
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}
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}
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} // namespace editor
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} // namespace yaze
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} // namespace yaze::editor
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@@ -33,20 +33,6 @@ using core::FileDialogWrapper;
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namespace {
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bool BeginCentered(const char *name) {
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ImGuiIO const &io = GetIO();
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ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
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SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags =
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
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return Begin(name, nullptr, flags);
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}
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bool IsEditorActive(Editor *editor, std::vector<Editor *> &active_editors) {
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return std::ranges::find(active_editors, editor) != active_editors.end();
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}
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std::string GetEditorName(EditorType type) {
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return kEditorNames[static_cast<int>(type)];
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}
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@@ -82,37 +68,37 @@ void EditorManager::Initialize(const std::string &filename) {
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context_.popup_manager = popup_manager_.get();
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context_.shortcut_manager.RegisterShortcut(
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"Open", {ImGuiKey_O, ImGuiMod_Ctrl}, [&]() { status_ = LoadRom(); });
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"Open", {ImGuiKey_O, ImGuiMod_Ctrl}, [this]() { status_ = LoadRom(); });
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context_.shortcut_manager.RegisterShortcut(
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"Save", {ImGuiKey_S, ImGuiMod_Ctrl}, [&]() { status_ = SaveRom(); });
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"Save", {ImGuiKey_S, ImGuiMod_Ctrl}, [this]() { status_ = SaveRom(); });
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context_.shortcut_manager.RegisterShortcut(
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"Close", {ImGuiKey_W, ImGuiMod_Ctrl}, [&]() {
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"Close", {ImGuiKey_W, ImGuiMod_Ctrl}, [this]() {
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if (current_rom_) current_rom_->Close();
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});
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context_.shortcut_manager.RegisterShortcut(
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"Quit", {ImGuiKey_Q, ImGuiMod_Ctrl}, [&]() { quit_ = true; });
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"Quit", {ImGuiKey_Q, ImGuiMod_Ctrl}, [this]() { quit_ = true; });
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context_.shortcut_manager.RegisterShortcut(
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"Undo", {ImGuiKey_Z, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Undo(); });
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[this]() { status_ = current_editor_->Undo(); });
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context_.shortcut_manager.RegisterShortcut(
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"Redo", {ImGuiKey_Y, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Redo(); });
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[this]() { status_ = current_editor_->Redo(); });
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context_.shortcut_manager.RegisterShortcut(
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"Cut", {ImGuiKey_X, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Cut(); });
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[this]() { status_ = current_editor_->Cut(); });
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context_.shortcut_manager.RegisterShortcut(
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"Copy", {ImGuiKey_C, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Copy(); });
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[this]() { status_ = current_editor_->Copy(); });
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context_.shortcut_manager.RegisterShortcut(
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"Paste", {ImGuiKey_V, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Paste(); });
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[this]() { status_ = current_editor_->Paste(); });
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context_.shortcut_manager.RegisterShortcut(
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"Find", {ImGuiKey_F, ImGuiMod_Ctrl},
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[&]() { status_ = current_editor_->Find(); });
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[this]() { status_ = current_editor_->Find(); });
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context_.shortcut_manager.RegisterShortcut(
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"Load Last ROM", {ImGuiKey_R, ImGuiMod_Ctrl}, [&]() {
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"Load Last ROM", {ImGuiKey_R, ImGuiMod_Ctrl}, [this]() {
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static RecentFilesManager manager("recent_files.txt");
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manager.Load();
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if (!manager.GetRecentFiles().empty()) {
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@@ -122,7 +108,7 @@ void EditorManager::Initialize(const std::string &filename) {
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});
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context_.shortcut_manager.RegisterShortcut(
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"F1", ImGuiKey_F1, [&]() { popup_manager_->Show("About"); });
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"F1", ImGuiKey_F1, [this]() { popup_manager_->Show("About"); });
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// Initialize menu items
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std::vector<gui::MenuItem> recent_files;
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@@ -140,20 +126,20 @@ void EditorManager::Initialize(const std::string &filename) {
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std::vector<gui::MenuItem> options_subitems;
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options_subitems.emplace_back(
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"Backup ROM", "", [&]() { backup_rom_ |= backup_rom_; },
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[&]() { return backup_rom_; });
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"Backup ROM", "", [this]() { backup_rom_ |= backup_rom_; },
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[this]() { return backup_rom_; });
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options_subitems.emplace_back(
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"Save New Auto", "", [&]() { save_new_auto_ |= save_new_auto_; },
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[&]() { return save_new_auto_; });
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"Save New Auto", "", [this]() { save_new_auto_ |= save_new_auto_; },
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[this]() { return save_new_auto_; });
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std::vector<gui::MenuItem> project_menu_subitems;
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project_menu_subitems.emplace_back(
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"New Project", "", [&]() { popup_manager_->Show("New Project"); });
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"New Project", "", [this]() { popup_manager_->Show("New Project"); });
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project_menu_subitems.emplace_back("Open Project", "",
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[&]() { status_ = OpenProject(); });
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[this]() { status_ = OpenProject(); });
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project_menu_subitems.emplace_back(
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"Save Project", "", [&]() { status_ = SaveProject(); },
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[&]() { return current_project_.project_opened_; });
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"Save Project", "", [this]() { status_ = SaveProject(); },
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[this]() { return current_project_.project_opened_; });
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gui::kMainMenu = {
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{"File",
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@@ -164,24 +150,24 @@ void EditorManager::Initialize(const std::string &filename) {
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{absl::StrCat(ICON_MD_FILE_OPEN, " Open"),
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context_.shortcut_manager.GetKeys("Open"),
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context_.shortcut_manager.GetCallback("Open")},
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{"Open Recent", "", [&]() {},
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{"Open Recent", "", []() {},
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[]() { return !manager.GetRecentFiles().empty(); }, recent_files},
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{absl::StrCat(ICON_MD_FILE_DOWNLOAD, " Save"),
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context_.shortcut_manager.GetKeys("Save"),
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context_.shortcut_manager.GetCallback("Save")},
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{absl::StrCat(ICON_MD_SAVE_AS, " Save As.."), "",
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[&]() { popup_manager_->Show("Save As.."); }},
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{absl::StrCat(ICON_MD_BALLOT, " Project"), "", [&]() {},
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[this]() { popup_manager_->Show("Save As.."); }},
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{absl::StrCat(ICON_MD_BALLOT, " Project"), "", []() {},
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[]() { return true; }, project_menu_subitems},
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{absl::StrCat(ICON_MD_CLOSE, " Close"), "",
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[&]() {
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[this]() {
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if (current_rom_) current_rom_->Close();
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}},
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{gui::kSeparator, "", nullptr, []() { return true; }},
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{absl::StrCat(ICON_MD_MISCELLANEOUS_SERVICES, " Options"), "",
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[&]() {}, []() { return true; }, options_subitems},
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[]() {}, []() { return true; }, options_subitems},
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{absl::StrCat(ICON_MD_EXIT_TO_APP, " Quit"), "Ctrl+Q",
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[&]() { quit_ = true; }},
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[this]() { quit_ = true; }},
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}},
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{"Edit",
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{},
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@@ -286,35 +272,36 @@ absl::Status EditorManager::Update() {
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popup_manager_->DrawPopups();
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ExecuteShortcuts(context_.shortcut_manager);
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if (current_editor_set_) {
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for (auto editor : current_editor_set_->active_editors_) {
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if (*editor->active()) {
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if (editor->type() == EditorType::kOverworld) {
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auto &overworld_editor = static_cast<OverworldEditor &>(*editor);
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if (overworld_editor.jump_to_tab() != -1) {
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current_editor_set_->dungeon_editor_.set_active(true);
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// Set the dungeon editor to the jump to tab
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current_editor_set_->dungeon_editor_.add_room(
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overworld_editor.jump_to_tab());
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overworld_editor.jump_to_tab_ = -1;
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}
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}
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if (ImGui::Begin(GetEditorName(editor->type()).c_str(),
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editor->active())) {
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current_editor_ = editor;
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status_ = editor->Update();
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}
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ImGui::End();
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}
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}
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}
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if (show_homepage_) {
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ImGui::Begin("Home", &show_homepage_);
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DrawHomepage();
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ImGui::End();
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}
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if (!current_editor_set_) {
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return absl::OkStatus();
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}
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for (auto editor : current_editor_set_->active_editors_) {
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if (*editor->active()) {
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if (editor->type() == EditorType::kOverworld) {
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auto &overworld_editor = static_cast<OverworldEditor &>(*editor);
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if (overworld_editor.jump_to_tab() != -1) {
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current_editor_set_->dungeon_editor_.set_active(true);
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// Set the dungeon editor to the jump to tab
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current_editor_set_->dungeon_editor_.add_room(
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overworld_editor.jump_to_tab());
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overworld_editor.jump_to_tab_ = -1;
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}
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}
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if (ImGui::Begin(GetEditorName(editor->type()).c_str(),
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editor->active())) {
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current_editor_ = editor;
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status_ = editor->Update();
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}
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ImGui::End();
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}
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}
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return absl::OkStatus();
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}
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@@ -591,7 +578,6 @@ absl::Status EditorManager::OpenRomOrProject(const std::string &filename) {
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auto new_rom = std::make_unique<Rom>();
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RETURN_IF_ERROR(new_rom->LoadFromFile(filename));
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current_rom_ = new_rom.get();
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SharedRom::set_rom(current_rom_);
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roms_.push_back(std::move(new_rom));
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// Create new editor set for this ROM
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@@ -665,12 +651,10 @@ absl::Status EditorManager::SetCurrentRom(Rom *rom) {
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editor_sets_[rom] = std::move(editor_set);
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current_rom_ = rom;
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SharedRom::set_rom(rom);
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RETURN_IF_ERROR(LoadAssets());
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} else {
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current_editor_set_ = it->second.get();
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current_rom_ = rom;
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SharedRom::set_rom(current_rom_);
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}
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return absl::OkStatus();
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@@ -4,12 +4,10 @@
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#include <cstdint>
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#include <vector>
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#include "absl/log/log.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace gfx {
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namespace yaze::gfx {
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BackgroundBuffer::BackgroundBuffer(int width, int height)
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: width_(width), height_(height) {
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@@ -31,9 +29,7 @@ uint16_t BackgroundBuffer::GetTileAt(int x, int y) const {
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return 0;
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}
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void BackgroundBuffer::ClearBuffer() {
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std::fill(buffer_.begin(), buffer_.end(), 0);
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}
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void BackgroundBuffer::ClearBuffer() { std::ranges::fill(buffer_, 0); }
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void BackgroundBuffer::DrawTile(const TileInfo& tile, uint8_t* canvas,
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const uint8_t* tiledata, int indexoffset) {
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@@ -78,7 +74,7 @@ void BackgroundBuffer::DrawBackground(std::span<uint8_t> gfx16_data) {
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void BackgroundBuffer::DrawFloor(const std::vector<uint8_t>& rom_data,
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int tile_address, int tile_address_floor,
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uint8_t floor_graphics) {
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uint8_t f = (uint8_t)(floor_graphics << 4);
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auto f = (uint8_t)(floor_graphics << 4);
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// Create floor tiles from ROM data
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gfx::TileInfo floorTile1(rom_data[tile_address + f],
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@@ -115,5 +111,4 @@ void BackgroundBuffer::DrawFloor(const std::vector<uint8_t>& rom_data,
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}
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}
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} // namespace gfx
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} // namespace yaze
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} // namespace yaze::gfx
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@@ -8,12 +8,8 @@ namespace yaze {
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namespace gui {
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ImVec4 ConvertSnesColorToImVec4(const gfx::SnesColor& color) {
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return ImVec4(static_cast<float>(color.rgb().x) / 255.0f,
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static_cast<float>(color.rgb().y) / 255.0f,
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static_cast<float>(color.rgb().z) / 255.0f,
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1.0f // Assuming alpha is always fully opaque for SNES colors,
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// adjust if necessary
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);
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return ImVec4(color.rgb().x / 255.0f, color.rgb().y / 255.0f,
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color.rgb().z / 255.0f, 1.0f);
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}
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gfx::SnesColor ConvertImVec4ToSnesColor(const ImVec4& color) {
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@@ -55,7 +55,7 @@ void Overworld::FetchLargeMaps() {
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overworld_maps_[136].SetAsSmallMap();
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std::array<bool, kNumMapsPerWorld> map_checked;
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std::fill(map_checked.begin(), map_checked.end(), false);
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std::ranges::fill(map_checked, false);
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int xx = 0;
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int yy = 0;
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