rename ApplyPalette with SetPalette
This commit is contained in:
@@ -271,7 +271,7 @@ void Bitmap::Reformat(int format) {
|
||||
SDL_Surface_Deleter());
|
||||
surface_->pixels = pixel_data_;
|
||||
active_ = true;
|
||||
auto apply_palette = ApplyPalette(palette_);
|
||||
auto apply_palette = SetPalette(palette_);
|
||||
if (!apply_palette.ok()) {
|
||||
SDL_Log("Failed to apply palette: %s\n", apply_palette.message().data());
|
||||
active_ = false;
|
||||
@@ -326,7 +326,7 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer) {
|
||||
SDL_UnlockTexture(texture_.get());
|
||||
}
|
||||
|
||||
absl::Status Bitmap::ApplyPalette(const SnesPalette &palette) {
|
||||
absl::Status Bitmap::SetPalette(const SnesPalette &palette) {
|
||||
if (surface_ == nullptr) {
|
||||
return absl::FailedPreconditionError(
|
||||
"Surface is null. Palette not applied");
|
||||
@@ -355,8 +355,8 @@ absl::Status Bitmap::ApplyPalette(const SnesPalette &palette) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Bitmap::ApplyPaletteFromPaletteGroup(const SnesPalette &palette,
|
||||
int palette_id) {
|
||||
absl::Status Bitmap::SetPaletteFromPaletteGroup(const SnesPalette &palette,
|
||||
int palette_id) {
|
||||
auto start_index = palette_id * 8;
|
||||
palette_ = palette.sub_palette(start_index, start_index + 8);
|
||||
SDL_UnlockSurface(surface_.get());
|
||||
@@ -379,8 +379,8 @@ absl::Status Bitmap::ApplyPaletteFromPaletteGroup(const SnesPalette &palette,
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Bitmap::ApplyPaletteWithTransparent(const SnesPalette &palette,
|
||||
size_t index, int length) {
|
||||
absl::Status Bitmap::SetPaletteWithTransparent(const SnesPalette &palette,
|
||||
size_t index, int length) {
|
||||
if (index < 0 || index >= palette.size()) {
|
||||
return absl::InvalidArgumentError("Invalid palette index");
|
||||
}
|
||||
@@ -421,7 +421,7 @@ absl::Status Bitmap::ApplyPaletteWithTransparent(const SnesPalette &palette,
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
|
||||
void Bitmap::SetPalette(const std::vector<SDL_Color> &palette) {
|
||||
SDL_UnlockSurface(surface_.get());
|
||||
for (size_t i = 0; i < palette.size(); ++i) {
|
||||
surface_->format->palette->colors[i].r = palette[i].r;
|
||||
|
||||
Reference in New Issue
Block a user