refactor overworld: add constants for exits, items, entrances, and map IDs
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@@ -10,6 +10,7 @@
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namespace yaze {
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namespace zelda3 {
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constexpr int kNumOverworldExits = 0x4F;
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constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
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// 105C2 Ending maps
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// 105E2 Sprite Group Table for Ending
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