refactor overworld: add constants for exits, items, entrances, and map IDs
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@@ -12,6 +12,7 @@
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namespace yaze {
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namespace zelda3 {
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constexpr int kNumOverworldMapItemPointers = 0x80;
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constexpr int kOverworldItemsPointers = 0xDC2F9;
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constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int kOverworldItemsBank = 0xDC8BF;
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