Update OverworldEntrance and OverworldExit gui logic, add entrance popup
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@@ -113,8 +113,6 @@ class OverworldEditor : public Editor,
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void DrawOverworldEdits();
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void RenderUpdatedMapBitmap(const ImVec2 &click_position,
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const Bytes &tile_data);
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void SaveOverworldChanges();
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void DetermineActiveMap(const ImVec2 &mouse_position);
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void CheckForOverworldEdits();
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void CheckForCurrentMap();
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@@ -177,6 +175,7 @@ class OverworldEditor : public Editor,
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bool IsMouseHoveringOverEntrance(const zelda3::OverworldEntrance &entrance,
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ImVec2 canvas_p, ImVec2 scrolling);
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zelda3::OverworldEntrance *dragged_entrance_;
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zelda3::OverworldEntrance *current_entrance_;
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bool show_experimental = false;
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std::string ow_tilemap_filename_ = "";
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