Add Tile16Editor module class skeleton
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26
src/app/editor/modules/tile16_editor.h
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26
src/app/editor/modules/tile16_editor.h
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#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
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#define YAZE_APP_EDITOR_TILE16EDITOR_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/editor.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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class Tile16Editor {
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public:
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absl::Status Update();
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};
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#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
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