refactor(agent): reorganize emulator command handling for gRPC support
- Removed direct inclusion of `emulator_commands.h` in non-gRPC contexts to streamline dependencies. - Updated CMake configuration to conditionally include emulator command sources only when gRPC is enabled, enhancing modularity. - Ensured consistent handling of emulator commands across different components. Benefits: - Improved code organization and maintainability by clarifying the inclusion of gRPC-related features. - Enhanced flexibility in managing command handlers based on compilation flags.
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@@ -14,7 +14,6 @@
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#include "cli/handlers/game/dungeon_commands.h"
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#include "cli/handlers/game/overworld_commands.h"
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#include "cli/handlers/tools/gui_commands.h"
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#include "cli/handlers/tools/emulator_commands.h"
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ABSL_DECLARE_FLAG(bool, quiet);
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@@ -2,7 +2,9 @@
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#include "cli/handlers/tools/resource_commands.h"
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#include "cli/handlers/tools/gui_commands.h"
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#ifdef YAZE_WITH_GRPC
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#include "cli/handlers/tools/emulator_commands.h"
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#endif
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#include "cli/handlers/game/dungeon_commands.h"
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#include "cli/handlers/game/overworld_commands.h"
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#include "cli/handlers/game/message_commands.h"
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@@ -95,6 +97,7 @@ std::vector<std::unique_ptr<resources::CommandHandler>> CreateAgentCommandHandle
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handlers.push_back(std::make_unique<GuiScreenshotCommandHandler>());
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// Emulator & debugger commands
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#ifdef YAZE_WITH_GRPC
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handlers.push_back(std::make_unique<EmulatorStepCommandHandler>());
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handlers.push_back(std::make_unique<EmulatorRunCommandHandler>());
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handlers.push_back(std::make_unique<EmulatorPauseCommandHandler>());
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@@ -107,6 +110,7 @@ std::vector<std::unique_ptr<resources::CommandHandler>> CreateAgentCommandHandle
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handlers.push_back(std::make_unique<EmulatorWriteMemoryCommandHandler>());
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handlers.push_back(std::make_unique<EmulatorGetRegistersCommandHandler>());
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handlers.push_back(std::make_unique<EmulatorGetMetricsCommandHandler>());
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#endif
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return handlers;
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}
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