add zelda3::screen namespace
This commit is contained in:
@@ -117,25 +117,30 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
|
||||
for (int d = 0; d < 14; d++) {
|
||||
current_floor_rooms_d.clear();
|
||||
current_floor_gfx_d.clear();
|
||||
ASSIGN_OR_RETURN(int ptr,
|
||||
rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ASSIGN_OR_RETURN(int ptrGFX,
|
||||
rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptr,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptrGFX,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ptr |= 0x0A0000; // Add bank to the short ptr
|
||||
ptrGFX |= 0x0A0000; // Add bank to the short ptr
|
||||
int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
|
||||
int pcPtrGFX =
|
||||
core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
|
||||
|
||||
ASSIGN_OR_RETURN(ushort bossRoomD,
|
||||
rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
ushort bossRoomD,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
|
||||
|
||||
ASSIGN_OR_RETURN(nbr_basement_d,
|
||||
rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_basement_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_basement_d &= 0x0F;
|
||||
|
||||
ASSIGN_OR_RETURN(nbr_floor_d,
|
||||
rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_floor_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_floor_d &= 0xF0;
|
||||
nbr_floor_d = nbr_floor_d >> 4;
|
||||
|
||||
@@ -179,8 +184,8 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
|
||||
|
||||
absl::Status ScreenEditor::SaveDungeonMaps() {
|
||||
for (int d = 0; d < 14; d++) {
|
||||
int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
|
||||
int ptrGFX = zelda3::kDungeonMapGfxPtr + (d * 2);
|
||||
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
|
||||
int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
|
||||
int pcPtr = core::SnesToPc(ptr);
|
||||
int pcPtrGFX = core::SnesToPc(ptrGFX);
|
||||
|
||||
@@ -208,9 +213,9 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
|
||||
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
|
||||
|
||||
for (int i = 0; i < 186; i++) {
|
||||
int addr = zelda3::kDungeonMapTile16;
|
||||
if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
|
||||
addr = zelda3::kDungeonMapTile16Expanded;
|
||||
int addr = zelda3::screen::kDungeonMapTile16;
|
||||
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
|
||||
addr = zelda3::screen::kDungeonMapTile16Expanded;
|
||||
}
|
||||
|
||||
ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
|
||||
|
||||
@@ -57,7 +57,7 @@ class ScreenEditor : public SharedROM {
|
||||
void DrawDungeonMapsTabs();
|
||||
void DrawDungeonMapsEditor();
|
||||
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
|
||||
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
|
||||
|
||||
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
|
||||
@@ -74,7 +74,7 @@ class ScreenEditor : public SharedROM {
|
||||
bool paste_button_pressed = false;
|
||||
|
||||
Bytes all_gfx_;
|
||||
zelda3::Inventory inventory_;
|
||||
zelda3::screen::Inventory inventory_;
|
||||
gfx::SnesPalette palette_;
|
||||
gui::Canvas screen_canvas_;
|
||||
gui::Canvas tilesheet_canvas_;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
namespace screen {
|
||||
|
||||
constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
|
||||
constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
|
||||
@@ -47,8 +48,9 @@ class DungeonMap {
|
||||
floor_gfx(floor_gfx) {}
|
||||
};
|
||||
|
||||
} // namespace screen
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
|
||||
#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
namespace screen {
|
||||
|
||||
void Inventory::Create() {
|
||||
data_.reserve(256 * 256);
|
||||
@@ -86,6 +87,7 @@ absl::Status Inventory::BuildTileset() {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace screen
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -2,14 +2,15 @@
|
||||
#define YAZE_APP_ZELDA3_INVENTORY_H
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
namespace screen {
|
||||
|
||||
constexpr int kInventoryStart = 0x6564A;
|
||||
constexpr int kBowItemPos = 0x6F631;
|
||||
@@ -37,8 +38,9 @@ class Inventory : public SharedROM {
|
||||
std::vector<gfx::TileInfo> tiles_;
|
||||
};
|
||||
|
||||
} // namespace screen
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
#endif // YAZE_APP_ZELDA3_INVENTORY_H
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
namespace screen {
|
||||
|
||||
void TitleScreen::Create() {
|
||||
tiles8Bitmap.Create(128, 512, 8, 0x20000);
|
||||
@@ -124,6 +125,7 @@ void TitleScreen::LoadTitleScreen() {
|
||||
pal_selected_ = 2;
|
||||
}
|
||||
|
||||
} // namespace screen
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
} // namespace yaze
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
namespace screen {
|
||||
|
||||
class TitleScreen {
|
||||
public:
|
||||
@@ -74,8 +75,9 @@ class TitleScreen {
|
||||
gfx::Bitmap tiles8Bitmap; // 0x20000
|
||||
};
|
||||
|
||||
} // namespace screen
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
#endif // YAZE_APP_ZELDA3_SCREEN_H
|
||||
|
||||
Reference in New Issue
Block a user