add zelda3::screen namespace
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@@ -117,25 +117,30 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptrGFX,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(
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int ptr,
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rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(
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int ptrGFX,
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rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptrGFX |= 0x0A0000; // Add bank to the short ptr
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int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
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int pcPtrGFX =
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core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(ushort bossRoomD,
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(
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ushort bossRoomD,
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rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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ASSIGN_OR_RETURN(
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nbr_basement_d,
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rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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ASSIGN_OR_RETURN(
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nbr_floor_d,
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rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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@@ -179,8 +184,8 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptrGFX = zelda3::kDungeonMapGfxPtr + (d * 2);
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int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
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int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
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int pcPtr = core::SnesToPc(ptr);
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int pcPtrGFX = core::SnesToPc(ptrGFX);
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@@ -208,9 +213,9 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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int addr = zelda3::screen::kDungeonMapTile16;
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if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::screen::kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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