add zelda3::screen namespace

This commit is contained in:
scawful
2024-04-14 13:49:00 -05:00
parent e72b08eae4
commit cc05f1b469
7 changed files with 38 additions and 23 deletions

View File

@@ -57,7 +57,7 @@ class ScreenEditor : public SharedROM {
void DrawDungeonMapsTabs();
void DrawDungeonMapsEditor();
std::vector<zelda3::DungeonMap> dungeon_maps_;
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
@@ -74,7 +74,7 @@ class ScreenEditor : public SharedROM {
bool paste_button_pressed = false;
Bytes all_gfx_;
zelda3::Inventory inventory_;
zelda3::screen::Inventory inventory_;
gfx::SnesPalette palette_;
gui::Canvas screen_canvas_;
gui::Canvas tilesheet_canvas_;