add zelda3::screen namespace
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@@ -57,7 +57,7 @@ class ScreenEditor : public SharedROM {
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsEditor();
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std::vector<zelda3::DungeonMap> dungeon_maps_;
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std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
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std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
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std::unordered_map<int, gfx::Bitmap> tile16_individual_;
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@@ -74,7 +74,7 @@ class ScreenEditor : public SharedROM {
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bool paste_button_pressed = false;
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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zelda3::screen::Inventory inventory_;
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gfx::SnesPalette palette_;
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gui::Canvas screen_canvas_;
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gui::Canvas tilesheet_canvas_;
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