add zelda3::screen namespace
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@@ -117,25 +117,30 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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ASSIGN_OR_RETURN(
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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int ptr,
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ASSIGN_OR_RETURN(int ptrGFX,
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rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(
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int ptrGFX,
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rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptrGFX |= 0x0A0000; // Add bank to the short ptr
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ptrGFX |= 0x0A0000; // Add bank to the short ptr
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int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
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int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
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int pcPtrGFX =
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int pcPtrGFX =
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core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
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core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(ushort bossRoomD,
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ASSIGN_OR_RETURN(
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ushort bossRoomD,
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rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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ASSIGN_OR_RETURN(
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_basement_d,
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rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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ASSIGN_OR_RETURN(
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_floor_d,
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rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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nbr_floor_d = nbr_floor_d >> 4;
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@@ -179,8 +184,8 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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absl::Status ScreenEditor::SaveDungeonMaps() {
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
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int ptrGFX = zelda3::kDungeonMapGfxPtr + (d * 2);
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int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
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int pcPtr = core::SnesToPc(ptr);
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int pcPtr = core::SnesToPc(ptr);
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int pcPtrGFX = core::SnesToPc(ptrGFX);
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int pcPtrGFX = core::SnesToPc(ptrGFX);
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@@ -208,9 +213,9 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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int addr = zelda3::screen::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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addr = zelda3::screen::kDungeonMapTile16Expanded;
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}
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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@@ -57,7 +57,7 @@ class ScreenEditor : public SharedROM {
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsEditor();
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void DrawDungeonMapsEditor();
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std::vector<zelda3::DungeonMap> dungeon_maps_;
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std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
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std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
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std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
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std::unordered_map<int, gfx::Bitmap> tile16_individual_;
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std::unordered_map<int, gfx::Bitmap> tile16_individual_;
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@@ -74,7 +74,7 @@ class ScreenEditor : public SharedROM {
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bool paste_button_pressed = false;
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bool paste_button_pressed = false;
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Bytes all_gfx_;
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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zelda3::screen::Inventory inventory_;
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gfx::SnesPalette palette_;
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gfx::SnesPalette palette_;
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gui::Canvas screen_canvas_;
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gui::Canvas screen_canvas_;
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gui::Canvas tilesheet_canvas_;
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gui::Canvas tilesheet_canvas_;
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@@ -7,6 +7,7 @@
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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namespace screen {
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constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
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constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
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constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
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constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
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@@ -47,8 +48,9 @@ class DungeonMap {
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floor_gfx(floor_gfx) {}
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floor_gfx(floor_gfx) {}
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};
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};
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} // namespace screen
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} // namespace zelda3
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} // namespace zelda3
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
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#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
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@@ -8,6 +8,7 @@
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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namespace screen {
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void Inventory::Create() {
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void Inventory::Create() {
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data_.reserve(256 * 256);
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data_.reserve(256 * 256);
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@@ -86,6 +87,7 @@ absl::Status Inventory::BuildTileset() {
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return absl::OkStatus();
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return absl::OkStatus();
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}
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}
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} // namespace screen
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} // namespace zelda3
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} // namespace zelda3
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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@@ -2,14 +2,15 @@
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#define YAZE_APP_ZELDA3_INVENTORY_H
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#define YAZE_APP_ZELDA3_INVENTORY_H
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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namespace screen {
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constexpr int kInventoryStart = 0x6564A;
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constexpr int kInventoryStart = 0x6564A;
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constexpr int kBowItemPos = 0x6F631;
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constexpr int kBowItemPos = 0x6F631;
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@@ -37,8 +38,9 @@ class Inventory : public SharedROM {
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std::vector<gfx::TileInfo> tiles_;
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std::vector<gfx::TileInfo> tiles_;
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};
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};
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} // namespace screen
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} // namespace zelda3
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} // namespace zelda3
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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#endif
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#endif // YAZE_APP_ZELDA3_INVENTORY_H
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@@ -10,6 +10,7 @@
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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namespace screen {
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void TitleScreen::Create() {
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void TitleScreen::Create() {
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tiles8Bitmap.Create(128, 512, 8, 0x20000);
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tiles8Bitmap.Create(128, 512, 8, 0x20000);
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@@ -124,6 +125,7 @@ void TitleScreen::LoadTitleScreen() {
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pal_selected_ = 2;
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pal_selected_ = 2;
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}
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}
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} // namespace screen
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} // namespace zelda3
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} // namespace zelda3
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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@@ -11,6 +11,7 @@
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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namespace screen {
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class TitleScreen {
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class TitleScreen {
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public:
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public:
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@@ -74,8 +75,9 @@ class TitleScreen {
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gfx::Bitmap tiles8Bitmap; // 0x20000
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gfx::Bitmap tiles8Bitmap; // 0x20000
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};
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};
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} // namespace screen
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} // namespace zelda3
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} // namespace zelda3
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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#endif
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#endif // YAZE_APP_ZELDA3_SCREEN_H
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