update yaze_py module and py ext sample

This commit is contained in:
scawful
2024-08-10 22:55:13 -04:00
parent 52502dc568
commit cc39225a2a
4 changed files with 107 additions and 37 deletions

View File

@@ -1,31 +1,31 @@
#include "rom.h"
#include <algorithm> // for remove
#include <chrono> // for system_clock
#include <cstddef> // for size_t
#include <cstdint> // for uint32_t, uint8_t
#include <cstring> // for memcpy
#include <ctime> // for ctime
#include <filesystem> // for copy_options, copy_options...
#include <fstream> // for string, fstream, ifstream
#include <stack> // for stack
#include <string> // for hash, operator==, char_traits
#include <unordered_map> // for unordered_map, operator!=
#include <utility> // for tuple_element<>::type
#include <vector> // for vector, vector<>::value_type
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <filesystem>
#include <fstream>
#include <stack>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "absl/container/flat_hash_map.h" // for flat_hash_map, BitMask
#include "absl/status/status.h" // for OkStatus, InternalError
#include "absl/status/statusor.h" // for StatusOr
#include "absl/strings/str_cat.h" // for StrCat
#include "absl/strings/string_view.h" // for string_view, operator==
#include "app/core/constants.h" // for Bytes, ASSIGN_OR_RETURN
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
#include "app/gfx/compression.h" // for DecompressV2
#include "app/gfx/snes_color.h" // for SNESColor
#include "app/gfx/snes_palette.h" // for PaletteGroup
#include "app/gfx/snes_tile.h" // for SnesTo8bppSheet
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace app {