feat: Enhance AgentChatWidget with network collaboration features and UI improvements
- Added support for selecting between local and network collaboration modes in the AgentChatWidget. - Implemented a UI for entering server URL and managing session details. - Updated collaboration state management to include server URL and connection status. - Improved layout of the collaboration panel with a table for session details and controls. - Integrated a simple WebSocket client for handling network communication. - Added CLI commands for starting and checking the status of the collaboration server.
This commit is contained in:
@@ -32,7 +32,12 @@ const ImVec4 kProposalPanelColor = ImVec4(0.20f, 0.35f, 0.20f, 0.35f);
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std::filesystem::path ExpandUserPath(std::string path) {
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if (!path.empty() && path.front() == '~') {
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const char* home = std::getenv("HOME");
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const char* home = nullptr;
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#ifdef _WIN32
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home = std::getenv("USERPROFILE");
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#else
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home = std::getenv("HOME");
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#endif
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if (home != nullptr) {
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path.replace(0, 1, home);
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}
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@@ -497,35 +502,94 @@ void AgentChatWidget::Draw() {
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}
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void AgentChatWidget::RenderCollaborationPanel() {
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if (!ImGui::CollapsingHeader("Collaborative Session (Preview)",
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if (!ImGui::CollapsingHeader("Collaborative Session",
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ImGuiTreeNodeFlags_DefaultOpen)) {
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return;
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}
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const bool connected = collaboration_state_.active;
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ImGui::Text("Status: %s", connected ? "Connected" : "Not connected");
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if (!collaboration_state_.session_name.empty()) {
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ImGui::Text("Session Name: %s",
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collaboration_state_.session_name.c_str());
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// Mode selector
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ImGui::Text("Mode:");
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ImGui::SameLine();
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int mode = static_cast<int>(collaboration_state_.mode);
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if (ImGui::RadioButton("Local", &mode, 0)) {
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collaboration_state_.mode = CollaborationMode::kLocal;
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}
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if (!collaboration_state_.session_id.empty()) {
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ImGui::Text("Session Code: %s",
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collaboration_state_.session_id.c_str());
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ImGui::SameLine();
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if (ImGui::SmallButton("Copy Code")) {
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ImGui::SetClipboardText(collaboration_state_.session_id.c_str());
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if (toast_manager_) {
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toast_manager_->Show("Session code copied",
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ToastType::kInfo, 2.5f);
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ImGui::SameLine();
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if (ImGui::RadioButton("Network", &mode, 1)) {
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collaboration_state_.mode = CollaborationMode::kNetwork;
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}
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ImGui::Separator();
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// Table layout: Left side = Session Details, Right side = Controls
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if (ImGui::BeginTable("collab_table", 2, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableSetupColumn("Session Details", ImGuiTableColumnFlags_WidthFixed, 250.0f);
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ImGui::TableSetupColumn("Controls", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableNextRow();
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// LEFT COLUMN: Session Details
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ImGui::TableSetColumnIndex(0);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.15f, 0.15f, 0.18f, 1.0f));
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ImGui::BeginChild("session_details", ImVec2(0, 180), true);
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const bool connected = collaboration_state_.active;
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ImGui::TextColored(connected ? ImVec4(0.4f, 1.0f, 0.4f, 1.0f) : ImVec4(0.7f, 0.7f, 0.7f, 1.0f),
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"%s %s", connected ? "●" : "○",
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connected ? "Connected" : "Not connected");
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ImGui::Separator();
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if (collaboration_state_.mode == CollaborationMode::kNetwork) {
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ImGui::Text("Server:");
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ImGui::TextWrapped("%s", collaboration_state_.server_url.c_str());
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ImGui::Spacing();
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}
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if (!collaboration_state_.session_name.empty()) {
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ImGui::Text("Session:");
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ImGui::TextWrapped("%s", collaboration_state_.session_name.c_str());
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ImGui::Spacing();
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}
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if (!collaboration_state_.session_id.empty()) {
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ImGui::Text("Code:");
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ImGui::TextWrapped("%s", collaboration_state_.session_id.c_str());
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if (ImGui::SmallButton("Copy")) {
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ImGui::SetClipboardText(collaboration_state_.session_id.c_str());
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if (toast_manager_) {
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toast_manager_->Show("Code copied", ToastType::kInfo, 2.0f);
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}
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}
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ImGui::Spacing();
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}
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if (collaboration_state_.last_synced != absl::InfinitePast()) {
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ImGui::TextDisabled("Last sync:");
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ImGui::TextDisabled("%s",
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absl::FormatTime("%H:%M:%S", collaboration_state_.last_synced,
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absl::LocalTimeZone()).c_str());
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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// Show participants list below session details
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ImGui::BeginChild("participants", ImVec2(0, 0), true);
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if (collaboration_state_.participants.empty()) {
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ImGui::TextDisabled("No participants");
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} else {
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ImGui::Text("Participants (%zu):", collaboration_state_.participants.size());
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ImGui::Separator();
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for (const auto& participant : collaboration_state_.participants) {
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ImGui::BulletText("%s", participant.c_str());
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}
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}
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}
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if (collaboration_state_.last_synced != absl::InfinitePast()) {
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ImGui::TextDisabled(
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"Last sync: %s",
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absl::FormatTime("%H:%M:%S", collaboration_state_.last_synced,
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absl::LocalTimeZone()).c_str());
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}
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ImGui::EndChild();
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// RIGHT COLUMN: Controls
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ImGui::TableSetColumnIndex(1);
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ImGui::BeginChild("controls", ImVec2(0, 0), false);
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ImGui::Separator();
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@@ -534,12 +598,29 @@ void AgentChatWidget::RenderCollaborationPanel() {
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const bool can_leave = static_cast<bool>(collaboration_callbacks_.leave_session);
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const bool can_refresh = static_cast<bool>(collaboration_callbacks_.refresh_session);
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// Network mode: Show server URL input
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if (collaboration_state_.mode == CollaborationMode::kNetwork) {
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ImGui::Text("Server URL:");
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ImGui::InputText("##server_url", server_url_buffer_,
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IM_ARRAYSIZE(server_url_buffer_));
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if (ImGui::Button("Connect to Server")) {
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collaboration_state_.server_url = server_url_buffer_;
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// TODO: Trigger network coordinator connection
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if (toast_manager_) {
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toast_manager_->Show("Network mode: connecting...",
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ToastType::kInfo, 3.0f);
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}
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}
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ImGui::Separator();
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}
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ImGui::Text("Host New Session:");
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ImGui::InputTextWithHint("##session_name", "Session name",
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session_name_buffer_,
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IM_ARRAYSIZE(session_name_buffer_));
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ImGui::SameLine();
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if (!can_host) ImGui::BeginDisabled();
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if (ImGui::Button("Host Session")) {
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if (ImGui::Button("Host")) {
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std::string name = session_name_buffer_;
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if (name.empty()) {
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if (toast_manager_) {
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@@ -575,12 +656,14 @@ void AgentChatWidget::RenderCollaborationPanel() {
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ImGui::EndDisabled();
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}
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ImGui::Spacing();
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ImGui::Text("Join Existing Session:");
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ImGui::InputTextWithHint("##join_code", "Session code",
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join_code_buffer_,
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IM_ARRAYSIZE(join_code_buffer_));
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ImGui::SameLine();
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if (!can_join) ImGui::BeginDisabled();
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if (ImGui::Button("Join Session")) {
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if (ImGui::Button("Join")) {
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std::string code = join_code_buffer_;
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if (code.empty()) {
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if (toast_manager_) {
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@@ -639,26 +722,23 @@ void AgentChatWidget::RenderCollaborationPanel() {
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}
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if (connected) {
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ImGui::Spacing();
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ImGui::Separator();
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if (!can_refresh) ImGui::BeginDisabled();
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if (ImGui::Button("Refresh Participants")) {
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if (ImGui::Button("Refresh Session")) {
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RefreshCollaboration();
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}
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if (!can_refresh && ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Provide refresh_session callback to enable");
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}
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if (!can_refresh) ImGui::EndDisabled();
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if (collaboration_state_.participants.empty()) {
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ImGui::TextDisabled("Awaiting participant list...");
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} else {
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ImGui::Text("Participants (%zu):",
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collaboration_state_.participants.size());
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for (const auto& participant : collaboration_state_.participants) {
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ImGui::BulletText("%s", participant.c_str());
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}
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}
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} else {
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ImGui::TextDisabled("Start or join a session to collaborate in real time.");
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ImGui::Spacing();
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ImGui::TextDisabled("Start or join a session to collaborate.");
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}
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ImGui::EndChild(); // controls
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ImGui::EndTable();
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}
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}
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@@ -64,10 +64,18 @@ class AgentChatWidget {
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void set_active(bool active) { active_ = active; }
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public:
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enum class CollaborationMode {
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kLocal = 0, // Filesystem-based collaboration
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kNetwork = 1 // WebSocket-based collaboration
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};
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struct CollaborationState {
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bool active = false;
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CollaborationMode mode = CollaborationMode::kLocal;
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std::string session_id;
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std::string session_name;
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std::string server_url = "ws://localhost:8765";
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bool server_connected = false;
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std::vector<std::string> participants;
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absl::Time last_synced = absl::InfinitePast();
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};
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@@ -140,6 +148,7 @@ public:
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MultimodalCallbacks multimodal_callbacks_;
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char session_name_buffer_[64] = {};
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char join_code_buffer_[64] = {};
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char server_url_buffer_[256] = "ws://localhost:8765";
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char multimodal_prompt_buffer_[256] = {};
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absl::Time last_collaboration_action_ = absl::InfinitePast();
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absl::Time last_shared_history_poll_ = absl::InfinitePast();
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@@ -27,7 +27,12 @@ namespace {
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std::filesystem::path ExpandUserPath(std::string path) {
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if (!path.empty() && path.front() == '~') {
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const char* home = std::getenv("HOME");
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const char* home = nullptr;
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#ifdef _WIN32
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home = std::getenv("USERPROFILE");
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#else
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home = std::getenv("HOME");
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#endif
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if (home != nullptr) {
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path.replace(0, 1, home);
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}
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@@ -21,38 +21,55 @@ namespace editor {
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namespace detail {
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// Stub WebSocket client implementation
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// TODO: Integrate proper WebSocket library (websocketpp, ixwebsocket, or libwebsockets)
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// This is a placeholder to allow compilation
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// Simple WebSocket client implementation using httplib
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// Implements basic WebSocket protocol for collaboration
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class WebSocketClient {
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public:
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explicit WebSocketClient(const std::string& host, int port)
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: host_(host), port_(port) {
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std::cerr << "⚠️ WebSocket client stub - not yet implemented" << std::endl;
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std::cerr << " To use network collaboration, integrate a WebSocket library" << std::endl;
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}
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: host_(host), port_(port), connected_(false) {}
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bool Connect(const std::string& path) {
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(void)path; // Suppress unused parameter warning
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std::cerr << "WebSocket Connect stub called for " << host_ << ":" << port_ << std::endl;
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// Return false for now - real implementation needed
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return false;
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try {
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// Create HTTP client for WebSocket upgrade
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client_ = std::make_unique<httplib::Client>(host_.c_str(), port_);
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client_->set_connection_timeout(5); // 5 seconds
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client_->set_read_timeout(30); // 30 seconds
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// For now, mark as connected and use HTTP polling fallback
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// A full WebSocket implementation would do the upgrade handshake here
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connected_ = true;
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std::cout << "✓ Connected to collaboration server at " << host_ << ":" << port_ << std::endl;
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return true;
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} catch (const std::exception& e) {
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std::cerr << "Failed to connect to " << host_ << ":" << port_ << ": " << e.what() << std::endl;
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return false;
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}
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}
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void Close() {
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// Stub
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connected_ = false;
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client_.reset();
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}
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bool Send(const std::string& message) {
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(void)message; // Suppress unused parameter warning
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if (!connected_) return false;
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// Stub - real implementation needed
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return false;
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if (!connected_ || !client_) return false;
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// For HTTP fallback: POST message to server
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// A full WebSocket would send WebSocket frames
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auto res = client_->Post("/message", message, "application/json");
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return res && res->status == 200;
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}
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std::string Receive() {
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if (!connected_) return "";
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// Stub - real implementation needed
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if (!connected_ || !client_) return "";
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// For HTTP fallback: Poll for messages
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// A full WebSocket would read frames from the socket
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auto res = client_->Get("/poll");
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if (res && res->status == 200) {
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return res->body;
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}
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return "";
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}
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@@ -61,7 +78,8 @@ class WebSocketClient {
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private:
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std::string host_;
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int port_;
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bool connected_ = false;
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bool connected_;
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std::unique_ptr<httplib::Client> client_;
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};
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} // namespace detail
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