Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing. - Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively. - Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview. - Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types. - Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality. - Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
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@@ -36,6 +36,12 @@ IMGUI_API bool InputHexByte(const char *label, uint8_t *data,
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IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value,
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float input_width = 50.f, bool no_step = false);
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// Custom hex input functions that properly respect width
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IMGUI_API bool InputHexByteCustom(const char *label, uint8_t *data,
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float input_width = 50.f);
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IMGUI_API bool InputHexWordCustom(const char *label, uint16_t *data,
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float input_width = 70.f);
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IMGUI_API void Paragraph(const std::string &text);
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IMGUI_API bool ClickableText(const std::string &text);
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