Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing. - Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively. - Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview. - Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types. - Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality. - Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
This commit is contained in:
@@ -26,6 +26,9 @@ add_executable(
|
||||
zelda3/overworld_integration_test.cc
|
||||
zelda3/comprehensive_integration_test.cc
|
||||
zelda3/dungeon_integration_test.cc
|
||||
zelda3/dungeon_object_renderer_integration_test.cc
|
||||
zelda3/dungeon_object_renderer_mock_test.cc
|
||||
zelda3/dungeon_editor_system_integration_test.cc
|
||||
zelda3/sprite_builder_test.cc
|
||||
zelda3/sprite_position_test.cc
|
||||
emu/cpu_test.cc
|
||||
|
||||
Reference in New Issue
Block a user