ROM housekeeping
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@@ -1,8 +1,5 @@
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#include "rom.h"
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#include <compressions/alttpcompression.h>
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#include <rommapping.h>
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#include <cstddef>
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#include <cstring>
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#include <filesystem>
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@@ -14,6 +11,7 @@
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/pseudo_vram.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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@@ -92,6 +90,16 @@ void ROM::LoadAllGraphicsData() {
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master_gfx_bin_ = buffer;
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}
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint snes_address = 0;
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uint pc_address = 0;
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snes_address = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pc_address = core::SnesToPc(snes_address);
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return pc_address;
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}
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uchar *ROM::DecompressGraphics(int pos, int size) {
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return Decompress(pos, size, false);
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}
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@@ -229,16 +237,6 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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return sheet_buffer_out;
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}
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint snes_address = 0;
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uint pc_address = 0;
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snes_address = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pc_address = core::SnesToPc(snes_address);
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return pc_address;
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}
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SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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SDL_Surface *surface =
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SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8);
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