Add Dungeon room entrances to DungeonEditor

This commit is contained in:
scawful
2024-02-08 09:18:13 -05:00
parent d59988665b
commit cd2e60754b
2 changed files with 125 additions and 6 deletions

View File

@@ -12,6 +12,7 @@
#include "app/gui/icons.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
@@ -51,6 +52,7 @@ class DungeonEditor : public Editor,
void DrawToolset();
void DrawRoomSelector();
void DrawEntranceSelector();
void DrawDungeonTabView();
void DrawDungeonCanvas(int room_id);
@@ -59,6 +61,8 @@ class DungeonEditor : public Editor,
void DrawTileSelector();
void DrawObjectRenderer();
void LoadRoomEntrances();
void CalculateUsageStats();
void DrawUsageStats();
void DrawUsageGrid();
@@ -84,6 +88,7 @@ class DungeonEditor : public Editor,
bool refresh_graphics_ = false;
bool show_object_render_ = false;
uint16_t current_entrance_id_ = 0;
uint16_t current_room_id_ = 0;
uint64_t current_palette_id_ = 0;
uint64_t current_palette_group_id_ = 0;
@@ -105,6 +110,7 @@ class DungeonEditor : public Editor,
std::vector<gfx::Bitmap*> room_gfx_sheets_;
std::vector<zelda3::dungeon::Room> rooms_;
std::vector<zelda3::dungeon::RoomEntrance> entrances_;
std::vector<gfx::BitmapManager> room_graphics_;
zelda3::dungeon::DungeonObjectRenderer object_renderer_;