Add some manual cleanup (experiemental)
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@@ -46,6 +46,32 @@ class Bitmap {
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this->pixel_data_[position] = value;
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}
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void Cleanup() {
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// Reset texture_
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if (texture_) {
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texture_.reset();
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}
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// Reset surface_ and its pixel data
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if (surface_) {
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surface_->pixels = nullptr;
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surface_.reset();
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}
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// Reset data_
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data_.clear();
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// Reset other members if necessary
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active_ = false;
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pixel_data_ = nullptr;
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width_ = 0;
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height_ = 0;
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depth_ = 0;
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data_size_ = 0;
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palette_.Clear(); // assuming there's a Clear() method or similar on
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// SNESPalette
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}
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int width() const { return width_; }
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int height() const { return height_; }
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auto size() const { return data_size_; }
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