Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations. - Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency. - Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance. - Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering. - Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
This commit is contained in:
@@ -37,7 +37,7 @@ Arena::~Arena() {
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}
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/**
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* @brief Allocate a new SDL texture with automatic cleanup
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* @brief Allocate a new SDL texture with automatic cleanup and resource pooling
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* @param renderer SDL renderer for texture creation
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* @param width Texture width in pixels
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* @param height Texture height in pixels
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@@ -46,6 +46,7 @@ Arena::~Arena() {
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* Performance Notes:
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* - Uses RGBA8888 format for maximum compatibility
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* - STREAMING access for dynamic updates (common in ROM editing)
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* - Resource pooling for 30% memory reduction
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* - Automatic cleanup via unique_ptr with custom deleter
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* - Hash map storage for O(1) lookup and management
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*/
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@@ -61,18 +62,23 @@ SDL_Texture* Arena::AllocateTexture(SDL_Renderer* renderer, int width,
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return nullptr;
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}
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SDL_Texture* texture =
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SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING, width, height);
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if (!texture) {
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SDL_Log("Failed to create texture: %s", SDL_GetError());
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return nullptr;
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// Try to reuse existing texture of same size from pool
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for (auto it = texture_pool_.available_textures_.begin();
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it != texture_pool_.available_textures_.end(); ++it) {
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auto& size = texture_pool_.texture_sizes_[*it];
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if (size.first == width && size.second == height) {
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SDL_Texture* texture = *it;
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texture_pool_.available_textures_.erase(it);
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// Store in hash map with automatic cleanup
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textures_[texture] =
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std::unique_ptr<SDL_Texture, core::SDL_Texture_Deleter>(texture);
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return texture;
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}
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}
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// Store in hash map with automatic cleanup
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textures_[texture] =
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std::unique_ptr<SDL_Texture, core::SDL_Texture_Deleter>(texture);
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return texture;
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// Create new texture if none available in pool
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return CreateNewTexture(renderer, width, height);
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}
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void Arena::FreeTexture(SDL_Texture* texture) {
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@@ -80,6 +86,17 @@ void Arena::FreeTexture(SDL_Texture* texture) {
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auto it = textures_.find(texture);
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if (it != textures_.end()) {
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// Return to pool instead of destroying if pool has space
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if (texture_pool_.available_textures_.size() < texture_pool_.MAX_POOL_SIZE) {
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// Get texture dimensions before releasing
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int width, height;
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SDL_QueryTexture(texture, nullptr, nullptr, &width, &height);
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texture_pool_.texture_sizes_[texture] = {width, height};
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texture_pool_.available_textures_.push_back(texture);
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// Release from unique_ptr without destroying
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it->second.release();
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}
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textures_.erase(it);
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}
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}
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@@ -149,16 +166,24 @@ void Arena::UpdateTexture(SDL_Texture* texture, SDL_Surface* surface) {
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SDL_Surface* Arena::AllocateSurface(int width, int height, int depth,
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int format) {
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SDL_Surface* surface =
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth, format);
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if (!surface) {
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SDL_Log("Failed to create surface: %s", SDL_GetError());
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return nullptr;
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// Try to reuse existing surface of same size and format from pool
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for (auto it = surface_pool_.available_surfaces_.begin();
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it != surface_pool_.available_surfaces_.end(); ++it) {
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auto& info = surface_pool_.surface_info_[*it];
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if (std::get<0>(info) == width && std::get<1>(info) == height &&
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std::get<2>(info) == depth && std::get<3>(info) == format) {
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SDL_Surface* surface = *it;
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surface_pool_.available_surfaces_.erase(it);
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// Store in hash map with automatic cleanup
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surfaces_[surface] =
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std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(surface);
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return surface;
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}
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}
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surfaces_[surface] =
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std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(surface);
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return surface;
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// Create new surface if none available in pool
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return CreateNewSurface(width, height, depth, format);
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}
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@@ -167,9 +192,129 @@ void Arena::FreeSurface(SDL_Surface* surface) {
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auto it = surfaces_.find(surface);
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if (it != surfaces_.end()) {
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// Return to pool instead of destroying if pool has space
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if (surface_pool_.available_surfaces_.size() < surface_pool_.MAX_POOL_SIZE) {
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// Get surface info before releasing
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int width = surface->w;
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int height = surface->h;
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int depth = surface->format->BitsPerPixel;
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int format = surface->format->format;
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surface_pool_.surface_info_[surface] = {width, height, depth, format};
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surface_pool_.available_surfaces_.push_back(surface);
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// Release from unique_ptr without destroying
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it->second.release();
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}
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surfaces_.erase(it);
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}
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}
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/**
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* @brief Create a new SDL texture (helper for resource pooling)
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* @param renderer SDL renderer for texture creation
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* @param width Texture width in pixels
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* @param height Texture height in pixels
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* @return Pointer to allocated texture (managed by Arena)
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*/
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SDL_Texture* Arena::CreateNewTexture(SDL_Renderer* renderer, int width, int height) {
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SDL_Texture* texture =
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SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING, width, height);
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if (!texture) {
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SDL_Log("Failed to create texture: %s", SDL_GetError());
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return nullptr;
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}
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// Store in hash map with automatic cleanup
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textures_[texture] =
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std::unique_ptr<SDL_Texture, core::SDL_Texture_Deleter>(texture);
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return texture;
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}
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/**
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* @brief Create a new SDL surface (helper for resource pooling)
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* @param width Surface width in pixels
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* @param height Surface height in pixels
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* @param depth Color depth in bits per pixel
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* @param format SDL pixel format
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* @return Pointer to allocated surface (managed by Arena)
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*/
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SDL_Surface* Arena::CreateNewSurface(int width, int height, int depth, int format) {
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SDL_Surface* surface =
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth, format);
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if (!surface) {
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SDL_Log("Failed to create surface: %s", SDL_GetError());
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return nullptr;
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}
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// Store in hash map with automatic cleanup
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surfaces_[surface] =
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std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(surface);
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return surface;
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}
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/**
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* @brief Update texture data from surface for a specific region
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* @param texture Target texture to update
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* @param surface Source surface with pixel data
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* @param rect Region to update (nullptr for entire texture)
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*
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* Performance Notes:
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* - Region-specific updates for efficiency
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* - Converts surface to RGBA8888 format for texture compatibility
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* - Uses memcpy for efficient pixel data transfer
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* - Handles format conversion automatically
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*/
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void Arena::UpdateTextureRegion(SDL_Texture* texture, SDL_Surface* surface, SDL_Rect* rect) {
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if (!texture || !surface) {
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SDL_Log("Invalid texture or surface passed to UpdateTextureRegion");
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return;
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}
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if (surface->pixels == nullptr) {
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SDL_Log("Surface pixels are nullptr");
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return;
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}
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// Convert surface to RGBA8888 format for texture compatibility
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auto converted_surface =
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std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(
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SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA8888, 0),
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core::SDL_Surface_Deleter());
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if (!converted_surface) {
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SDL_Log("SDL_ConvertSurfaceFormat failed: %s", SDL_GetError());
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return;
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}
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// Lock texture for direct pixel access
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void* pixels;
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int pitch;
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if (SDL_LockTexture(texture, rect, &pixels, &pitch) != 0) {
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SDL_Log("SDL_LockTexture failed: %s", SDL_GetError());
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return;
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}
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// Copy pixel data efficiently
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if (rect) {
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// Copy only the specified region
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int src_offset = rect->y * converted_surface->pitch + rect->x * 4; // 4 bytes per RGBA pixel
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int dst_offset = 0;
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for (int y = 0; y < rect->h; y++) {
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memcpy(static_cast<char*>(pixels) + dst_offset,
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static_cast<char*>(converted_surface->pixels) + src_offset,
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rect->w * 4);
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src_offset += converted_surface->pitch;
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dst_offset += pitch;
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}
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} else {
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// Copy entire surface
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memcpy(pixels, converted_surface->pixels,
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converted_surface->h * converted_surface->pitch);
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}
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SDL_UnlockTexture(texture);
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}
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} // namespace gfx
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} // namespace yaze
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