Importing a bunch of code from Skarsnik sneshacking repo

This commit is contained in:
Justin Scofield
2022-06-11 10:06:54 -04:00
parent 31bf9dad4b
commit ce9ac5383e
8 changed files with 671 additions and 24 deletions

View File

@@ -27,11 +27,15 @@ void Editor::UpdateScreen() {
overworld_texture = &overworld.owactualMapTexture;
doneLoaded = true;
}
ImGui::Image((void*)(intptr_t)overworld_texture, ImVec2(overworld.overworldMapBitmap->GetWidth(), overworld.overworldMapBitmap->GetHeight()));
// ImGui::Image((void*)(intptr_t)overworld_texture,
// ImVec2(overworld.overworldMapBitmap->GetWidth(),
// overworld.overworldMapBitmap->GetHeight()));
}
if (ImGui::BeginTabBar("##TabBar")) {
DrawOverworldEditor();
DrawDungeonEditor();
DrawROMInfo();
ImGui::EndTabBar();
}
// ImGui::ShowDemoWindow();
@@ -155,12 +159,8 @@ void Editor::DrawOverworldEditor() {
ImGui::Checkbox("Enable grid", &opt_enable_grid);
ImVec2 canvas_p0 =
ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_sz =
ImGui::GetContentRegionAvail(); // Resize canvas to what's available
if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f;
if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_p1 =
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
@@ -194,8 +194,6 @@ void Editor::DrawOverworldEditor() {
}
// Pan (we use a zero mouse threshold when there's no context menu)
// You may decide to make that threshold dynamic based on whether the mouse
// is hovering something etc.
const float mouse_threshold_for_pan =
opt_enable_context_menu ? -1.0f : 0.0f;
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
@@ -247,6 +245,23 @@ void Editor::DrawOverworldEditor() {
ImGui::EndTabItem();
}
}
void DrawDungeonEditor() {
if (ImGui::BeginTabItem("Dungeon")) {
ImGui::EndTabItem();
}
}
void Editor::DrawROMInfo() {
if (ImGui::BeginTabItem("ROM Info")) {
if (isLoaded) {
ImGui::Text("Title: %s", rom.getTitle());
ImGui::Text("Version: %d", rom.getVersion());
ImGui::Text("ROM Size: %ld", rom.getSize());
}
ImGui::EndTabItem();
}
}
} // namespace View
} // namespace Application

View File

@@ -26,6 +26,8 @@ class Editor {
void DrawEditMenu() const;
void DrawOverworldEditor();
void DrawDungeonEditor();
void DrawROMInfo();
bool isLoaded = false;
bool doneLoaded = false;

View File

@@ -0,0 +1,83 @@
#include "Palette.h"
#include <cstdlib>
#include <cstring>
namespace yaze {
namespace Application {
namespace Graphics {
r_palette* palette_create(const unsigned int size, const unsigned int id)
{
r_palette *new_pal = (r_palette*) malloc(sizeof(r_palette));
new_pal->colors = (m_color*) malloc(sizeof(m_color) * size);
new_pal->id = id;
new_pal->size = size;
return new_pal;
}
void palette_free(r_palette* tofree)
{
free(tofree->colors);
free(tofree);
}
r_palette *palette_extract(const char* data, const unsigned int offset, const unsigned int palette_size)
{
r_palette* toret = palette_create(palette_size, 0);
unsigned colnum = 0;
for (int i = 0; i < palette_size * 2; i += 2)
{
unsigned short snes_color;
snes_color = ((uchar) data[offset + i + 1]) << 8;
snes_color = snes_color | ((uchar) data[offset + i]);
toret->colors[colnum] = convertcolor_snes_to_rgb(snes_color);
colnum++;
}
return toret;
}
char* palette_convert(const r_palette pal)
{
char* toret = (char*) malloc(pal.size * 2);
for (unsigned int i = 0; i < pal.size; i++)
{
unsigned short snes_data = convertcolor_rgb_to_snes(pal.colors[i]);
toret[i * 2] = snes_data & 0xFF;
toret[i * 2 + 1] = snes_data >> 8;
}
return toret;
}
m_color convertcolor_snes_to_rgb(const unsigned short snes_color)
{
m_color toret;
toret.red = ((snes_color ) % 32) * 8;
toret.green = ((snes_color / 32) % 32) * 8;
toret.blue = ((snes_color / 1024) % 32) * 8;
toret.red = toret.red + toret.red / 32;
toret.green = toret.green + toret.green / 32;
toret.blue = toret.blue + toret.blue / 32;
return toret;
}
unsigned short convertcolor_rgb_to_snes(const m_color color)
{
return convertcolor_rgb_to_snes2(color.red, color.green, color.blue);
}
unsigned short convertcolor_rgb_to_snes2(const uchar red, const uchar green, const uchar blue)
{
uchar R = red / 8;
uchar G = green / 8;
uchar B = blue / 8;
return B * 1024 + G * 32 + R;
}
}
}
}

View File

@@ -0,0 +1,42 @@
#ifndef YAZE_APPLICATION_GRAPHICS_PALETTE_H
#define YAZE_APPLICATION_GRAPHICS_PALETTE_H
namespace yaze {
namespace Application {
namespace Graphics {
extern "C" {
typedef unsigned char uchar;
typedef struct {
unsigned char red;
unsigned char green;
unsigned char blue;
} m_color;
typedef struct {
unsigned int id;
unsigned int size;
m_color* colors;
} r_palette;
r_palette* palette_create(const unsigned int size, const unsigned int id);
void palette_free(r_palette* tofree);
r_palette* palette_extract(const char* data, const unsigned int offset,
const unsigned int palette_size);
char* palette_convert(const r_palette pal);
m_color convertcolor_snes_to_rgb(const unsigned short snes_color);
unsigned short convertcolor_rgb_to_snes(const m_color color);
unsigned short convertcolor_rgb_to_snes2(const uchar red, const uchar green,
const uchar blue);
}
} // namespace Graphics
} // namespace Application
} // namespace yaze
#endif // YAZE_APPLICATION_GRAPHICS_PALETTE_H

View File

@@ -1,5 +1,12 @@
#include "Tile.h"
#include <png.h>
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <cstring>
namespace yaze {
namespace Application {
namespace Graphics {
@@ -21,6 +28,191 @@ ushort TileInfo::toShort() {
return value;
}
} // namespace Data
char* hexString(const char* str, const unsigned int size) {
char* toret = (char*)malloc(size * 3 + 1);
unsigned int i;
for (i = 0; i < size; i++) {
sprintf(toret + i * 3, "%02X ", (unsigned char)str[i]);
}
toret[size * 3] = 0;
return toret;
}
void export_tile_to_png(tile8 rawtile, const r_palette pal,
const char* filename) {
FILE* fp = fopen(filename, "wb");
png_structp png_ptr =
png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info_ptr = png_create_info_struct(png_ptr);
png_init_io(png_ptr, fp);
png_set_strip_alpha(png_ptr);
png_read_update_info(png_ptr, info_ptr);
png_color* png_palette =
(png_color*)png_malloc(png_ptr, pal.size * sizeof(png_color));
for (unsigned int i = 0; i < pal.size; i++) {
png_palette[i].blue = pal.colors[i].blue;
png_palette[i].green = pal.colors[i].green;
png_palette[i].red = pal.colors[i].red;
}
png_set_IHDR(png_ptr, info_ptr, 8, 8, 8, PNG_COLOR_TYPE_PALETTE,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE,
PNG_FILTER_TYPE_BASE);
png_set_PLTE(png_ptr, info_ptr, png_palette, pal.size);
png_write_info(png_ptr, info_ptr);
png_set_packing(png_ptr);
png_byte* row_pointers[8];
for (unsigned int i = 0; i < 8; i++) {
row_pointers[i] = (png_byte*)png_malloc(png_ptr, sizeof(png_byte));
memcpy(row_pointers[i], rawtile.data + i * 8, 8);
}
png_write_image(png_ptr, row_pointers);
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
png_free(png_ptr, png_palette);
png_free(png_ptr, row_pointers);
}
tile8 unpack_bpp1_tile(const char* data, const unsigned int offset) {
return (unpack_bpp_tile(data, offset, 1));
}
tile8 unpack_bpp2_tile(const char* data, const unsigned int offset) {
return (unpack_bpp_tile(data, offset, 2));
}
tile8 unpack_bpp3_tile(const char* data, const unsigned int offset) {
return (unpack_bpp_tile(data, offset, 3));
}
tile8 unpack_bpp4_tile(const char* data, const unsigned int offset) {
return (unpack_bpp_tile(data, offset, 4));
}
tile8 unpack_bpp8_tile(const char* data, const unsigned int offset) {
return (unpack_bpp_tile(data, offset, 8));
}
tile8 unpack_mode7_tile(const char* data, const unsigned int offset) {
tile8 tile;
memcpy(tile.data, data + offset, 64);
return tile;
}
tile8 unpack_bpp_tile(const char* data, const unsigned int offset,
const unsigned bpp) {
tile8 tile;
assert(bpp >= 1 && bpp <= 8);
unsigned int bpp_pos[8]; // More for conveniance and readibility
for (int col = 0; col < 8; col++) {
for (int row = 0; row < 8; row++) {
if (bpp == 1) {
tile.data[col * 8 + row] = (data[offset + col] >> (7 - row)) & 0x01;
continue;
}
/* SNES bpp format interlace each byte of the first 2 bitplanes.
* | byte 1 of first bitplane | byte 1 of the second bitplane | byte 2 of
* first bitplane | byte 2 of second bitplane | ..
*/
bpp_pos[0] = offset + col * 2;
bpp_pos[1] = offset + col * 2 + 1;
char mask = 1 << (7 - row);
tile.data[col * 8 + row] = (data[bpp_pos[0]] & mask) == mask;
tile.data[col * 8 + row] |= ((data[bpp_pos[1]] & mask) == mask) << 1;
if (bpp == 3) {
// When we have 3 bitplanes, the bytes for the third bitplane are after
// the 16 bytes of the 2 bitplanes.
bpp_pos[2] = offset + 16 + col;
tile.data[col * 8 + row] |= ((data[bpp_pos[2]] & mask) == mask) << 2;
}
if (bpp >= 4) {
// For 4 bitplanes, the 2 added bitplanes are interlaced like the first
// two.
bpp_pos[2] = offset + 16 + col * 2;
bpp_pos[3] = offset + 16 + col * 2 + 1;
tile.data[col * 8 + row] |= ((data[bpp_pos[2]] & mask) == mask) << 2;
tile.data[col * 8 + row] |= ((data[bpp_pos[3]] & mask) == mask) << 3;
}
if (bpp == 8) {
bpp_pos[4] = offset + 32 + col * 2;
bpp_pos[5] = offset + 32 + col * 2 + 1;
bpp_pos[6] = offset + 48 + col * 2;
bpp_pos[7] = offset + 48 + col * 2 + 1;
tile.data[col * 8 + row] |= ((data[bpp_pos[4]] & mask) == mask) << 4;
tile.data[col * 8 + row] |= ((data[bpp_pos[5]] & mask) == mask) << 5;
tile.data[col * 8 + row] |= ((data[bpp_pos[6]] & mask) == mask) << 6;
tile.data[col * 8 + row] |= ((data[bpp_pos[7]] & mask) == mask) << 7;
}
}
}
return tile;
}
byte* pack_bpp1_tile(const tile8 tile) {
unsigned int p = 1;
return pack_bpp_tile(tile, 1, &p);
}
byte* pack_bpp2_tile(const tile8 tile) {
unsigned int p = 1;
return pack_bpp_tile(tile, 2, &p);
}
byte* pack_bpp3_tile(const tile8 tile) {
unsigned int p = 1;
return pack_bpp_tile(tile, 3, &p);
}
byte* pack_bpp4_tile(const tile8 tile) {
unsigned int p = 1;
return pack_bpp_tile(tile, 4, &p);
}
byte* pack_bpp8_tile(const tile8 tile) {
unsigned int p = 1;
return pack_bpp_tile(tile, 8, &p);
}
byte* pack_bpp_tile(tile8 tile, const unsigned int bpp, unsigned int* size) {
byte* output = (byte*)malloc(bpp * 8);
memset(output, 0, bpp * 8);
unsigned maxcolor = 2 << bpp;
*size = 0;
for (unsigned int col = 0; col < 8; col++) {
for (unsigned int row = 0; row < 8; row++) {
byte color = tile.data[col * 8 + row];
if (color > maxcolor) return NULL;
if (bpp == 1) output[col] += (byte)((color & 1) << (7 - row));
if (bpp >= 2) {
output[col * 2] += (byte)((color & 1) << (7 - row));
output[col * 2 + 1] += (byte)(((color & 2) == 2) << (7 - row));
}
if (bpp == 3) output[16 + col] += (byte)(((color & 4) == 4) << (7 - row));
if (bpp >= 4) {
output[16 + col * 2] += (byte)(((color & 4) == 4) << (7 - row));
output[16 + col * 2 + 1] += (byte)(((color & 8) == 8) << (7 - row));
}
if (bpp == 8) {
output[32 + col * 2] += (byte)(((color & 16) == 16) << (7 - row));
output[32 + col * 2 + 1] += (byte)(((color & 32) == 32) << (7 - row));
output[48 + col * 2] += (byte)(((color & 64) == 64) << (7 - row));
output[48 + col * 2 + 1] += (byte)(((color & 128) == 128) << (7 - row));
}
}
}
*size = bpp * 8;
return output;
}
} // namespace Graphics
} // namespace Application
} // namespace yaze

View File

@@ -3,13 +3,48 @@
#include <vector>
#include "Palette.h"
namespace yaze {
namespace Application {
namespace Graphics {
using byte = unsigned char;
using ushort = unsigned short;
using uint = unsigned int;
// SkarAlttp project code
extern "C" {
typedef struct {
unsigned int id;
char data[64];
unsigned int palette_id;
} tile8;
tile8 unpack_bpp8_tile(const char* data, const unsigned int offset);
tile8 unpack_bpp4_tile(const char* data, const unsigned int offset);
tile8 unpack_bpp3_tile(const char* data, const unsigned int offset);
tile8 unpack_bpp2_tile(const char* data, const unsigned int offset);
tile8 unpack_bpp1_tile(const char* data, const unsigned int offset);
tile8 unpack_bpp_tile(const char* data, const unsigned int offset,
const unsigned int bpp);
byte* pack_bpp1_tile(const tile8 tile);
byte* pack_bpp2_tile(const tile8 tile);
byte* pack_bpp3_tile(const tile8 tile);
byte* pack_bpp4_tile(const tile8 tile);
byte* pack_bpp8_tile(const tile8 tile);
byte* pack_bpp_tile(const tile8 tile, const unsigned int bpp,
unsigned int* size);
void export_tile_to_png(tile8 rawtile, const r_palette pal,
const char* filename);
}
// End SkarAlttp project code
class TileInfo {
public:
ushort id_;
@@ -84,7 +119,8 @@ class Tile16 {
;
}
};
} // namespace Data
} // namespace Graphics
} // namespace Application
} // namespace yaze

View File

@@ -1,27 +1,270 @@
#include "ROM.h"
#define ROMMAPPING_LOCATION_SNES_RESERVED -1
#define ROMMAPPING_LOCATION_SRAM -2
#define ROMMAPPING_LOCATION_WRAM -3
namespace yaze {
namespace Application {
namespace Utils {
using namespace Graphics;
char *rommapping_error_text;
/*
* LoRoM is quite easy
*/
int lorom_snes_to_pc(const unsigned int snes_addr, char** info)
{
unsigned char bank = snes_addr >> 16;
unsigned int offset = snes_addr & 0x00FFFF;
//printf("snes_addr: %X - Bank: %X - Offset: %X\n", snes_addr, bank, offset);
// 80-FD is a mirror to the start
if (bank >= 0x80 && bank <= 0xFD)
bank -= 0x80;
if (bank >= 0x00 && bank <= 0x3F && offset < 0x8000 && offset >= 0x2000)
{
*info = "SNES Reserved";
return ROMMAPPING_LOCATION_SNES_RESERVED;
}
if ((((bank >= 0x70 && bank <= 0x7D) || bank == 0xFE || bank == 0xFF) && offset < 0x8000))
{
*info = "SRAM";
return ROMMAPPING_LOCATION_SRAM;
}
if (bank == 0x7E || bank == 0x7F ||
(bank >= 0x00 && bank <= 0x3F && offset < 0x2000)
)
{
*info = "WRAM section";
return ROMMAPPING_LOCATION_WRAM;
}
if (bank >= 0x40 && bank <= 0x6F && offset < 0x8000)
return bank * 0x8000 + offset;
if (bank == 0xFE || bank == 0xFF) // this work as if 7E was regular bank
bank -= 0xFE - 0x7E;
return bank * 0x8000 + (offset - 0x8000);
}
int hirom_snes_to_pc(const unsigned int snes_addr, char **info)
{
unsigned char bank = snes_addr >> 16;
unsigned int offset = snes_addr & 0x00FFFF;
// 80-FD is a mirror to the start
if (bank >= 0x80 && bank <= 0xFD)
bank -= 0x80;
if ((bank >= 0x00 && bank <= 0x1F && offset < 0x8000 && offset >= 0x2000) ||
(bank >= 0x20 && bank <= 0x3F && offset < 0x6000 && offset >= 0x2000)
)
{
*info = "SNES Reserved";
return ROMMAPPING_LOCATION_SNES_RESERVED;
}
if (bank >= 0x20 && bank <= 0x3F && offset >= 0x6000 && offset < 0x8000)
{
*info = "SRAM";
return ROMMAPPING_LOCATION_SRAM;
}
if ((bank == 0x7E || bank == 0x7F) ||
(bank >= 0x00 && bank <= 0x3F && offset < 0x2000))
{
*info = "WRAM Section";
return ROMMAPPING_LOCATION_WRAM;
}
/*#include <stdio.h>
printf("%02X:%04X\n", bank, offset);*/
if (bank >= 0xFE)
bank -= 0xFE - 0x3E;
if (bank >= 0x40 && bank <= 0x7D)
bank -= 0x40;
return (bank << 16) + offset;
}
int hirom_pc_to_snes(const unsigned int pc_addr)
{
unsigned int bank = pc_addr >> 16;
unsigned int offset = pc_addr & 0x00FFFF;
//printf("%02X:%04X\n", bank, offset);
if (bank <= 0x3F && offset >= 0x8000)
return pc_addr;
if (bank <= 0x3D)
return pc_addr + 0x400000;
return pc_addr + 0xFE0000;
}
int hirom_sram_snes_to_pc(const unsigned int snes_addr)
{
unsigned int bank = snes_addr >> 16;
unsigned int offset = snes_addr & 0x00FFFF;
if (bank >= 0x20 && bank <= 0x3F && offset >= 0x6000 && offset < 0x8000)
return (bank - 0x20) * 0x2000 + (offset - 0x6000);
return -1;
}
int hirom_sram_pc_to_snes(const unsigned int pc_addr)
{
unsigned int chuck_nb = pc_addr / 0x2000;
unsigned int rest = pc_addr % 0x2000;
return ((0x20 + chuck_nb) << 16) + 0x6000 + rest;
}
int lorom_pc_to_snes(const unsigned int pc_addr)
{
unsigned int bank = pc_addr / 0x8000;
unsigned int offset = pc_addr % 0x8000 + 0x8000;
//printf("pc_addr: %X - Bank: %X - Offset: %X\n", pc_addr, bank, offset);
return (bank << 16) + offset;
}
int lorom_sram_pc_to_snes(const unsigned int pc_addr)
{
int chuck_nb = pc_addr / 0x8000;
int rest = pc_addr % 0x8000;
if (chuck_nb <= 0xD)
return ((0x70 + chuck_nb) << 16) + rest;
if (chuck_nb == 0xE || chuck_nb == 0xF)
return ((0xF0 + chuck_nb) << 16) + rest;
return -1;
}
int lorom_sram_snes_to_pc(const unsigned int snes_addr)
{
unsigned char bank = snes_addr >> 16;
unsigned int offset = snes_addr & 0x00FFFF;
// F0-FD are mirror of 70-7D
if (bank >= 0xF0 && bank <= 0xFD)
bank -= 0x80;
if (bank >= 0x70 && bank <= 0x7D && offset < 0x8000)
return (bank - 0x70) * 0x8000 + offset;
if ((bank == 0xFE || bank == 0xFF) && offset < 0x8000)
return ((bank - 0xFE) + 0xE) * 0x8000 + offset;
return -1;
}
int rommapping_snes_to_pc(const unsigned int snes_addr, enum rom_type rom_type, bool header)
{
int pc_addr;
char *info;
switch (rom_type)
{
case LoROM:
pc_addr = lorom_snes_to_pc(snes_addr, &info);
break;
case HiROM:
pc_addr = hirom_snes_to_pc(snes_addr, &info);
break;
default:
return -1;
}
if (pc_addr < 0) {
rommapping_error_text = (char *) malloc(strlen(info) + 1);
strcpy(rommapping_error_text, info);
return pc_addr;
}
if (header)
pc_addr += 0x200;
return pc_addr;
}
int rommapping_pc_to_snes(const unsigned int pc_addr, enum rom_type rom_type, bool header)
{
int snes_addr;
switch (rom_type)
{
case LoROM:
snes_addr = lorom_pc_to_snes(header ? pc_addr - 0x200 : pc_addr);
break;
case HiROM:
snes_addr = hirom_pc_to_snes(header ? pc_addr - 0x200 : pc_addr);
break;
default:
return -1;
}
return snes_addr;
}
int rommapping_sram_snes_to_pc(const unsigned int snes_addr, enum rom_type rom_type, bool header)
{
int pc_addr;
switch (rom_type)
{
case LoROM:
pc_addr = lorom_sram_snes_to_pc(snes_addr);
break;
case HiROM:
pc_addr = hirom_sram_snes_to_pc(snes_addr);
break;
default:
return -1;
}
if (header)
pc_addr += 0x200;
return pc_addr;
}
int rommapping_sram_pc_to_snes(const unsigned int pc_addr, enum rom_type rom_type, bool header)
{
int snes_addr;
switch (rom_type)
{
case LoROM:
snes_addr = lorom_sram_pc_to_snes(header ? pc_addr - 0x200 : pc_addr);
break;
case HiROM:
snes_addr = hirom_sram_pc_to_snes(header ? pc_addr - 0x200 : pc_addr);
break;
default:
return -1;
}
return snes_addr;
}
void ROM::LoadFromFile(const std::string& path) {
FILE * file = fopen(path.c_str(), "r+");
if (file == NULL) return;
fseek(file, 0, SEEK_END);
long int size = ftell(file);
size = ftell(file);
fclose(file);
std::cout << "size: " << size << std::endl;
// Reading data to array of unsigned chars
file = fopen(path.c_str(), "r+");
current_rom_ = (unsigned char *) malloc(size);
int bytes_read = fread(current_rom_, sizeof(unsigned char), size, file);
fclose(file);
memcpy(title, current_rom_, 21);
type = LoROM;
fastrom = (current_rom_[21] & 0b00110000) == 0b00110000;
if (current_rom_[21] & 1)
type = HiROM;
if ((current_rom_[21] & 0b00000111) == 0b00000111)
type = ExHiROM;
sram_size = 0x400 << current_rom_[24];
creator_id = (current_rom_[26] << 8) | current_rom_[25];
version = current_rom_[27];
checksum_comp = (current_rom_[29] << 8) | current_rom_[28];
checksum = (current_rom_[31] << 8) | current_rom_[30];
make_sense = false;
if ((checksum ^ checksum_comp) == 0xFFFF)
make_sense = true;
}
int ROM::SnesToPc(int addr) {
@@ -76,14 +319,6 @@ int ROM::ReadLong(int addr) {
current_rom_[addr]);
}
Tile16 ROM::ReadTile16(int addr) {
ushort t1 = (ushort)((current_rom_[addr + 1] << 8) + current_rom_[addr]);
ushort t2 = (ushort)((current_rom_[addr + 3] << 8) + current_rom_[addr + 2]);
ushort t3 = (ushort)((current_rom_[addr + 5] << 8) + current_rom_[addr + 4]);
ushort t4 = (ushort)((current_rom_[addr + 7] << 8) + current_rom_[addr + 6]);
return Tile16((unsigned long)((t1 << 48) + (t2 << 32) + (t3 << 16) + t4));
}
ushort ROM::ReadShort(int addr) {
return (ushort)((current_rom_[addr + 1] << 8) + current_rom_[addr]);
}

View File

@@ -4,6 +4,7 @@
#include <bits/postypes.h>
#include <cstddef>
#include <cstring>
#include <fstream>
#include <iostream>
#include <memory>
@@ -20,6 +21,33 @@ namespace Utils {
using byte = unsigned char;
using ushort = unsigned short;
extern "C" {
enum rom_type { LoROM, HiROM, ExLoROM, ExHiROM };
extern char* rommapping_error_text;
int rommapping_snes_to_pc(const unsigned int snes_addr, enum rom_type rom_type,
bool header);
int rommapping_pc_to_snes(const unsigned int pc_addr, enum rom_type rom_type,
bool header);
int rommapping_sram_snes_to_pc(const unsigned int snes_addr,
enum rom_type rom_type, bool header);
int rommapping_sram_pc_to_snes(const unsigned int pc_addr,
enum rom_type rom_type, bool header);
int lorom_snes_to_pc(const unsigned int snes_addr, char** info);
int lorom_sram_snes_to_pc(const unsigned int snes_addr);
int lorom_pc_to_snes(const unsigned int pc_addr);
int lorom_sram_pc_to_snes(const unsigned int pc_addr);
int hirom_snes_to_pc(const unsigned int snes_addr, char** info);
int hirom_sram_snes_to_pc(const unsigned int snes_addr);
int hirom_pc_to_snes(const unsigned int pc_addr);
int hirom_sram_pc_to_snes(const unsigned int pc_addr);
}
class ROM {
public:
int SnesToPc(int addr);
@@ -31,18 +59,32 @@ class ROM {
short ReadReverseShort(int addr);
ushort ReadByte(int addr);
short ReadRealShort(int addr);
Graphics::Tile16 ReadTile16(int addr);
void WriteShort(int addr, int value);
int ReadLong(int addr);
void WriteLong(int addr, int value);
void LoadFromFile(const std::string& path);
inline byte * GetRawData() { return current_rom_; }
inline byte* GetRawData() { return current_rom_; }
const unsigned char* getTitle() const { return title; }
unsigned int getSize() const { return size; }
char getVersion() const { return version; }
private:
std::vector<char> original_rom_;
std::vector<char> working_rom_;
byte* current_rom_;
enum rom_type type;
bool fastrom;
bool make_sense;
unsigned char title[21];
long int size;
unsigned int sram_size;
uint16_t creator_id;
unsigned char version;
unsigned char checksum_comp;
unsigned char checksum;
};
} // namespace Utils