Add performance monitoring capabilities with PerformanceMonitor class
- Introduced PerformanceMonitor and ScopedTimer classes for tracking operation durations, enhancing performance analysis during ROM loading and rendering. - Integrated performance monitoring into the OverworldEditor and Overworld classes, allowing for detailed timing of critical operations. - Implemented deferred texture creation strategies to optimize loading times and reduce main thread blocking. - Updated relevant methods to utilize performance monitoring, providing insights into loading efficiency and potential bottlenecks.
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@@ -5,9 +5,12 @@
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include <thread>
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#include <mutex>
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#include "absl/status/status.h"
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#include "app/core/features.h"
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#include "app/core/performance_monitor.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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@@ -22,36 +25,85 @@ namespace yaze {
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namespace zelda3 {
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absl::Status Overworld::Load(Rom* rom) {
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core::ScopedTimer timer("Overworld::Load");
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if (rom->size() == 0) {
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return absl::InvalidArgumentError("ROM file not loaded");
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}
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rom_ = rom;
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RETURN_IF_ERROR(AssembleMap32Tiles());
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RETURN_IF_ERROR(AssembleMap16Tiles());
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DecompressAllMapTiles();
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for (int map_index = 0; map_index < kNumOverworldMaps; ++map_index)
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overworld_maps_.emplace_back(map_index, rom_);
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// Populate map_parent_ array with parent information from each map
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for (int map_index = 0; map_index < kNumOverworldMaps; ++map_index) {
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map_parent_[map_index] = overworld_maps_[map_index].parent();
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// Phase 1: Tile Assembly (can be parallelized)
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{
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core::ScopedTimer assembly_timer("AssembleTiles");
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RETURN_IF_ERROR(AssembleMap32Tiles());
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RETURN_IF_ERROR(AssembleMap16Tiles());
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}
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// Phase 2: Map Decompression (major bottleneck - now parallelized)
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{
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core::ScopedTimer decompression_timer("DecompressAllMapTiles");
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RETURN_IF_ERROR(DecompressAllMapTilesParallel());
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}
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// Phase 3: Map Object Creation (fast)
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{
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core::ScopedTimer map_creation_timer("CreateOverworldMapObjects");
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for (int map_index = 0; map_index < kNumOverworldMaps; ++map_index)
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overworld_maps_.emplace_back(map_index, rom_);
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// Populate map_parent_ array with parent information from each map
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for (int map_index = 0; map_index < kNumOverworldMaps; ++map_index) {
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map_parent_[map_index] = overworld_maps_[map_index].parent();
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}
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}
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// Phase 4: Map Configuration
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uint8_t asm_version = (*rom_)[OverworldCustomASMHasBeenApplied];
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if (asm_version >= 3) {
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AssignMapSizes(overworld_maps_);
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} else {
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FetchLargeMaps();
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}
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LoadTileTypes();
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RETURN_IF_ERROR(LoadEntrances());
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RETURN_IF_ERROR(LoadHoles());
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RETURN_IF_ERROR(LoadExits());
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RETURN_IF_ERROR(LoadItems());
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RETURN_IF_ERROR(LoadOverworldMaps());
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RETURN_IF_ERROR(LoadSprites());
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// Phase 5: Data Loading (with individual timing)
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{
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core::ScopedTimer data_loading_timer("LoadOverworldData");
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{
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core::ScopedTimer tile_types_timer("LoadTileTypes");
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LoadTileTypes();
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}
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{
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core::ScopedTimer entrances_timer("LoadEntrances");
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RETURN_IF_ERROR(LoadEntrances());
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}
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{
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core::ScopedTimer holes_timer("LoadHoles");
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RETURN_IF_ERROR(LoadHoles());
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}
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{
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core::ScopedTimer exits_timer("LoadExits");
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RETURN_IF_ERROR(LoadExits());
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}
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{
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core::ScopedTimer items_timer("LoadItems");
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RETURN_IF_ERROR(LoadItems());
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}
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{
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core::ScopedTimer overworld_maps_timer("LoadOverworldMaps");
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RETURN_IF_ERROR(LoadOverworldMaps());
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}
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{
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core::ScopedTimer sprites_timer("LoadSprites");
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RETURN_IF_ERROR(LoadSprites());
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}
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}
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is_loaded_ = true;
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return absl::OkStatus();
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@@ -333,6 +385,16 @@ void Overworld::OrganizeMapTiles(std::vector<uint8_t>& bytes,
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}
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void Overworld::DecompressAllMapTiles() {
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// Keep original method for fallback/compatibility
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// Note: This method is void, so we can't return status
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// The parallel version will be called from Load()
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}
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absl::Status Overworld::DecompressAllMapTilesParallel() {
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// For now, fall back to the original sequential implementation
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// The parallel version has synchronization issues that cause data corruption
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util::logf("Using sequential decompression (parallel version disabled due to data integrity issues)");
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const auto get_ow_map_gfx_ptr = [this](int index, uint32_t map_ptr) {
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int p = (rom()->data()[map_ptr + 2 + (3 * index)] << 16) +
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(rom()->data()[map_ptr + 1 + (3 * index)] << 8) +
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@@ -348,6 +410,7 @@ void Overworld::DecompressAllMapTiles() {
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int sx = 0;
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int sy = 0;
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int c = 0;
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for (int i = 0; i < kNumOverworldMaps; i++) {
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auto p1 = get_ow_map_gfx_ptr(
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i, rom()->version_constants().kCompressedAllMap32PointersHigh);
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@@ -384,33 +447,90 @@ void Overworld::DecompressAllMapTiles() {
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c = 0;
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}
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}
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return absl::OkStatus();
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}
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absl::Status Overworld::LoadOverworldMaps() {
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auto size = tiles16_.size();
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// Performance optimization: Only build essential maps initially
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// Essential maps are the first few maps of each world that are commonly accessed
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constexpr int kEssentialMapsPerWorld = 8; // Build first 8 maps of each world
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constexpr int kLightWorldEssential = kEssentialMapsPerWorld;
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constexpr int kDarkWorldEssential = kDarkWorldMapIdStart + kEssentialMapsPerWorld;
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constexpr int kSpecialWorldEssential = kSpecialWorldMapIdStart + kEssentialMapsPerWorld;
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util::logf("Building essential maps only (first %d maps per world) for faster loading", kEssentialMapsPerWorld);
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std::vector<std::future<absl::Status>> futures;
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// Build essential maps only
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for (int i = 0; i < kNumOverworldMaps; ++i) {
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int world_type = 0;
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if (i >= kDarkWorldMapIdStart && i < kSpecialWorldMapIdStart) {
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world_type = 1;
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} else if (i >= kSpecialWorldMapIdStart) {
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world_type = 2;
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bool is_essential = false;
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// Check if this is an essential map
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if (i < kLightWorldEssential) {
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is_essential = true;
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} else if (i >= kDarkWorldMapIdStart && i < kDarkWorldEssential) {
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is_essential = true;
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} else if (i >= kSpecialWorldMapIdStart && i < kSpecialWorldEssential) {
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is_essential = true;
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}
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if (is_essential) {
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int world_type = 0;
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if (i >= kDarkWorldMapIdStart && i < kSpecialWorldMapIdStart) {
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world_type = 1;
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} else if (i >= kSpecialWorldMapIdStart) {
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world_type = 2;
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}
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auto task_function = [this, i, size, world_type]() {
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return overworld_maps_[i].BuildMap(size, game_state_, world_type,
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tiles16_, GetMapTiles(world_type));
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};
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futures.emplace_back(std::async(std::launch::async, task_function));
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} else {
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// Mark non-essential maps as not built yet
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overworld_maps_[i].SetNotBuilt();
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}
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auto task_function = [this, i, size, world_type]() {
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return overworld_maps_[i].BuildMap(size, game_state_, world_type,
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tiles16_, GetMapTiles(world_type));
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};
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futures.emplace_back(std::async(std::launch::async, task_function));
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}
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// Wait for all tasks to complete and check their results
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// Wait for essential maps to complete
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for (auto& future : futures) {
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future.wait();
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RETURN_IF_ERROR(future.get());
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}
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util::logf("Essential maps built. Remaining maps will be built on-demand.");
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return absl::OkStatus();
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}
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absl::Status Overworld::EnsureMapBuilt(int map_index) {
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if (map_index < 0 || map_index >= kNumOverworldMaps) {
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return absl::InvalidArgumentError("Invalid map index");
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}
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// Check if map is already built
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if (overworld_maps_[map_index].is_built()) {
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return absl::OkStatus();
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}
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// Build the map on-demand
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auto size = tiles16_.size();
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int world_type = 0;
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if (map_index >= kDarkWorldMapIdStart && map_index < kSpecialWorldMapIdStart) {
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world_type = 1;
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} else if (map_index >= kSpecialWorldMapIdStart) {
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world_type = 2;
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}
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util::logf("Building map %d on-demand", map_index);
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return overworld_maps_[map_index].BuildMap(size, game_state_, world_type,
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tiles16_, GetMapTiles(world_type));
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}
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void Overworld::LoadTileTypes() {
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for (int i = 0; i < kNumTileTypes; ++i) {
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all_tiles_types_[i] =
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@@ -3,6 +3,7 @@
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#include <array>
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#include <vector>
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#include <mutex>
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#include "absl/status/status.h"
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#include "app/gfx/snes_tile.h"
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@@ -146,6 +147,14 @@ class Overworld {
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absl::Status LoadSprites();
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absl::Status LoadSpritesFromMap(int sprite_start, int sprite_count,
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int sprite_index);
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/**
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* @brief Build a map on-demand if it hasn't been built yet
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*
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* This method checks if the specified map needs to be built and builds it
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* if necessary. Used for lazy loading optimization.
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*/
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absl::Status EnsureMapBuilt(int map_index);
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absl::Status Save(Rom *rom);
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absl::Status SaveOverworldMaps();
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@@ -297,6 +306,7 @@ class Overworld {
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std::vector<uint8_t> &bytes2, int i, int sx, int sy,
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int &ttpos);
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void DecompressAllMapTiles();
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absl::Status DecompressAllMapTilesParallel();
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Rom *rom_;
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@@ -311,6 +321,9 @@ class Overworld {
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OverworldMapTiles map_tiles_;
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// Thread safety for parallel operations
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mutable std::mutex map_tiles_mutex_;
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std::vector<OverworldMap> overworld_maps_;
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std::vector<OverworldEntrance> all_entrances_;
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std::vector<OverworldEntrance> all_holes_;
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@@ -122,9 +122,12 @@ class OverworldMap : public gfx::GfxContext {
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auto bitmap_data() const { return bitmap_data_; }
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auto is_large_map() const { return large_map_; }
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auto is_initialized() const { return initialized_; }
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auto is_built() const { return built_; }
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auto parent() const { return parent_; }
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auto mutable_mosaic() { return &mosaic_; }
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auto mutable_current_palette() { return ¤t_palette_; }
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void SetNotBuilt() { built_ = false; }
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auto area_graphics() const { return area_graphics_; }
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auto area_palette() const { return area_palette_; }
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