palette viewer and editor

This commit is contained in:
scawful
2022-09-11 14:23:39 -05:00
parent 904166ee25
commit cfb84481ed
8 changed files with 140 additions and 10 deletions

View File

@@ -103,6 +103,7 @@ void MasterEditor::DrawFileDialog() {
status_ = rom_.LoadFromFile(filePathName);
overworld_editor_.SetupROM(rom_);
screen_editor_.SetupROM(rom_);
palette_editor_.SetupROM(rom_);
}
ImGuiFileDialog::Instance()->Close();
}

View File

@@ -95,7 +95,7 @@ absl::Status OverworldEditor::Update() {
}
absl::Status OverworldEditor::DrawToolset() {
if (ImGui::BeginTable("OWToolset", 15, toolset_table_flags, ImVec2(0, 0))) {
if (ImGui::BeginTable("OWToolset", 17, toolset_table_flags, ImVec2(0, 0))) {
for (const auto &name : kToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
@@ -134,6 +134,13 @@ absl::Status OverworldEditor::DrawToolset() {
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MUSIC_NOTE);
// Separator
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
// Music
ImGui::TableNextColumn();
palette_editor_.DisplayPalette(palette_, overworld_.isLoaded());
ImGui::EndTable();
}
return absl::OkStatus();

View File

@@ -9,6 +9,7 @@
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
@@ -88,6 +89,7 @@ class OverworldEditor {
ROM rom_;
zelda3::Overworld overworld_;
PaletteEditor palette_editor_;
gfx::SNESPalette palette_;
gfx::Bitmap tile16_blockset_bmp_;

View File

@@ -12,10 +12,28 @@ namespace app {
namespace editor {
absl::Status PaletteEditor::Update() {
for (const auto &name : kPaletteCategoryNames) {
if (ImGui::TreeNode(name.data())) {
ImGui::SameLine();
if (ImGui::SmallButton("button")) {
for (int i = 0; i < 11; ++i) {
if (ImGui::TreeNode(kPaletteCategoryNames[i].data())) {
auto size = rom_.GetPaletteGroup(kPaletteGroupNames[i].data()).size;
auto palettes = rom_.GetPaletteGroup(kPaletteGroupNames[i].data());
for (int j = 0; j < size; j++) {
ImGui::Text("%d", j);
auto palette = palettes[j];
for (int n = 0; n < size; n++) {
ImGui::PushID(n);
if ((n % 8) != 0)
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
ImGuiColorEditFlags palette_button_flags =
ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker;
if (ImGui::ColorButton("##palette", palette[n].RGB(),
palette_button_flags, ImVec2(20, 20)))
current_color_ =
ImVec4(palette[n].rgb.x, palette[n].rgb.y, palette[n].rgb.z,
current_color_.w); // Preserve alpha!
ImGui::PopID();
}
}
ImGui::TreePop();
}
@@ -23,6 +41,90 @@ absl::Status PaletteEditor::Update() {
return absl::OkStatus();
}
absl::Status PaletteEditor::DisplayPalette(gfx::SNESPalette& palette,
bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |
ImGuiColorEditFlags_NoOptions;
// Generate a default palette. The palette will persist and can be edited.
static bool init = false;
static ImVec4 saved_palette[256] = {};
if (loaded && !init) {
for (int n = 0; n < palette.size_; n++) {
saved_palette[n].x = palette.GetColor(n).rgb.x / 255;
saved_palette[n].y = palette.GetColor(n).rgb.y / 255;
saved_palette[n].z = palette.GetColor(n).rgb.z / 255;
saved_palette[n].w = 255; // Alpha
}
init = true;
}
static ImVec4 backup_color;
bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
open_popup |= ImGui::Button("Palette");
if (open_popup) {
ImGui::OpenPopup("mypicker");
backup_color = color;
}
if (ImGui::BeginPopup("mypicker")) {
ImGui::Text("Current Overworld Palette");
ImGui::Separator();
ImGui::ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
ImGui::SameLine();
ImGui::BeginGroup(); // Lock X position
ImGui::Text("Current ==>");
ImGui::SameLine();
ImGui::Text("Previous");
ImGui::ColorButton(
"##current", color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40));
ImGui::SameLine();
if (ImGui::ColorButton(
"##previous", backup_color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40)))
color = backup_color;
ImGui::Separator();
ImGui::Text("Palette");
for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) {
ImGui::PushID(n);
if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
if (ImGui::ColorButton("##palette", saved_palette[n],
palette_button_flags, ImVec2(20, 20)))
color = ImVec4(saved_palette[n].x, saved_palette[n].y,
saved_palette[n].z, color.w); // Preserve alpha!
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3);
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4);
ImGui::EndDragDropTarget();
}
ImGui::PopID();
}
ImGui::EndGroup();
ImGui::EndPopup();
}
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -5,6 +5,7 @@
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h"
@@ -17,11 +18,21 @@ static constexpr absl::string_view kPaletteCategoryNames[] = {
"Area Colors", "Enemies", "Dungeons", "World Map",
"Dungeon Map", "Triforce", "Crystal"};
static constexpr absl::string_view kPaletteGroupNames[] = {
"swords", "shields", "armors", "ow_main",
"ow_aux", "global_sprites", "dungeon_main", "ow_mini_map",
"ow_mini_map", "3d_object", "3d_object"};
class PaletteEditor {
public:
absl::Status Update();
absl::Status DisplayPalette(gfx::SNESPalette& palette, bool loaded);
auto SetupROM(ROM& rom) { rom_ = rom; }
private:
ImVec4 current_color_;
ROM rom_;
};
} // namespace editor

View File

@@ -107,12 +107,15 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
palette_ = palette;
for (int i = 0; i < palette.size_; ++i) {
if (palette.GetColor(i).transparent) {
surface_->format->palette->colors[i].r = 0;
surface_->format->palette->colors[i].g = 0;
surface_->format->palette->colors[i].b = 0;
surface_->format->palette->colors[i].a = 0;
} else {
surface_->format->palette->colors[i].r = palette.GetColor(i).rgb.x;
surface_->format->palette->colors[i].g = palette.GetColor(i).rgb.y;
surface_->format->palette->colors[i].b = palette.GetColor(i).rgb.z;
surface_->format->palette->colors[i].a = 255;
surface_->format->palette->colors[i].a = palette.GetColor(i).rgb.w;
}
}
}

View File

@@ -66,8 +66,8 @@ SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
SNESColor::SNESColor(snes_color val) {
rgb.x = val.red;
rgb.y = val.blue;
rgb.z = val.green;
rgb.y = val.green;
rgb.z = val.blue;
}
SNESColor::SNESColor(ImVec4 val) : rgb(val) {
@@ -88,13 +88,13 @@ void SNESColor::setRgb(ImVec4 val) {
}
void SNESColor::setSNES(snes_color val) {
rgb = ImVec4(val.red, val.green, val.blue, 1.f);
rgb = ImVec4(val.red, val.green, val.blue, 255.f);
}
void SNESColor::setSNES(uint16_t val) {
snes = val;
snes_color col = ConvertSNEStoRGB(val);
rgb = ImVec4(col.red, col.green, col.blue, 1.f);
rgb = ImVec4(col.red, col.green, col.blue, 0.f);
}
// ============================================================================

View File

@@ -47,6 +47,10 @@ struct SNESColor {
void setSNES(uint16_t);
void setTransparent(bool t) { transparent = t; }
auto RGB() {
return ImVec4(rgb.x / 255, rgb.y / 255, rgb.z / 255, rgb.w);
}
bool transparent = false;
uint16_t snes = 0;
ImVec4 rgb;