remove imgui test engine from controller
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@@ -5,7 +5,6 @@
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_internal.h"
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#include <imgui_test_engine/imgui_te_context.h>
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#include <memory>
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@@ -306,7 +305,6 @@ void Controller::DoRender() const {
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}
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void Controller::OnExit() {
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ImGuiTestEngine_Stop(engine);
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ImGui::DestroyContext();
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if (flags()->kLoadAudioDevice) {
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SDL_PauseAudioDevice(audio_device_, 1);
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@@ -316,7 +314,6 @@ void Controller::OnExit() {
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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ImGuiTestEngine_DestroyContext(engine);
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SDL_Quit();
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}
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@@ -401,24 +398,6 @@ absl::Status Controller::CreateGuiContext() {
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return absl::OkStatus();
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}
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absl::Status Controller::CreateTestContext() {
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// Initialize Test Engine
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engine = ImGuiTestEngine_CreateContext();
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ImGuiTestEngineIO &test_io = ImGuiTestEngine_GetIO(engine);
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test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
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test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
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// Register your Tests
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master_editor_.RegisterTests(engine);
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// Start test engine
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ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
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// TODO: Setup with absl signal handler
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// ImGuiTestEngine_InstallDefaultCrashHandler();
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return absl::OkStatus();
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}
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absl::Status Controller::LoadFontFamilies() const {
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ImGuiIO &io = ImGui::GetIO();
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@@ -56,7 +56,6 @@ class Controller : public ExperimentFlags {
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absl::Status CreateSDL_Window();
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absl::Status CreateRenderer();
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absl::Status CreateGuiContext();
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absl::Status CreateTestContext();
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absl::Status LoadFontFamilies() const;
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absl::Status LoadAudioDevice();
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void CloseWindow() { active_ = false; }
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@@ -66,7 +65,6 @@ class Controller : public ExperimentFlags {
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bool active_;
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int audio_frequency_ = 48000;
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int16_t *audio_buffer_;
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ImGuiTestEngine *engine;
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editor::MasterEditor master_editor_;
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SDL_AudioDeviceID audio_device_;
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std::shared_ptr<SDL_Window> window_;
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