Convert master buffer to 8bpp sheet
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@@ -58,7 +58,8 @@ void ROM::LoadFromPointer(uchar *data) { current_rom_ = data; }
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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void ROM::LoadAllGraphicsData() {
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auto buffer = new uchar[346624];
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int buffer_size = 346624;
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auto buffer = new uchar[buffer_size];
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auto data = new uchar[2048];
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int buffer_pos = 0;
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@@ -75,16 +76,17 @@ void ROM::LoadAllGraphicsData() {
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data = Decompress(gfx_addr, core::UncompressedSheetSize);
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}
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auto converted_sheet = SNES3bppTo8bppSheet(data);
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, SNES3bppTo8bppSheet(data));
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core::kTilesheetDepth, converted_sheet);
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tilesheet_bmp.CreateTexture(sdl_renderer_);
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graphics_bin_[i] = tilesheet_bmp;
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + buffer_pos] = data[j];
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for (int j = 0; j < sizeof(converted_sheet); j++) {
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buffer[j + buffer_pos] = converted_sheet[j];
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}
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buffer_pos += sizeof(data);
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buffer_pos += sizeof(converted_sheet);
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}
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master_gfx_bin_ = buffer;
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