Condense emulator zeml layout, include function in zeml

This commit is contained in:
scawful
2024-04-17 20:26:46 -04:00
parent a01e963efb
commit d14b2beec8
3 changed files with 26 additions and 28 deletions

View File

@@ -22,6 +22,7 @@
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -173,12 +173,29 @@ void Emulator::RenderEmulator() {
}
TableNextColumn {
BeginChild id="##" size="0,0" flags="NoMove|NoScrollbar" {
CollapsingHeader id="cpuState" title="Register Values" open=true {
Columns id="registersColumns" count="2" {
Text text="A: 0x%04X" data="cpu.A",
Text text="D: 0x%04X" data="cpu.D",
Text text="X: 0x%04X" data="cpu.X",
Text text="DB: 0x%02X" data="cpu.DB",
Text text="Y: 0x%04X" data="cpu.Y",
Text text="PB: 0x%02X" data="cpu.PB",
Text text="PC: 0x%04X" data="cpu.PC",
Text text="E: %d" data="cpu.E"
}
}
Function id="CpuState"
}
}
}
)";
auto emulator_node = gui::zeml::Parse(emulator_layout);
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
auto emulator_node = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
Bind(emulator_node.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
@@ -186,7 +203,6 @@ void Emulator::RenderEmulator() {
[&]() { RenderBreakpointList(); });
Bind(emulator_node.GetNode("CpuState"),
[&]() { RenderCpuState(snes_.cpu()); });
gui::zeml::Render(emulator_node);
}
@@ -272,28 +288,6 @@ void Emulator::RenderBreakpointList() {
}
void Emulator::RenderCpuState(Cpu& cpu) {
std::string cpu_state_layout = R"(
CollapsingHeader id="cpuState" title="Register Values" open=true {
Columns id="registersColumns" count="2" {
Text text="A: 0x%04X" data="cpu.A",
Text text="D: 0x%04X" data="cpu.D",
Text text="X: 0x%04X" data="cpu.X",
Text text="DB: 0x%02X" data="cpu.DB",
Text text="Y: 0x%04X" data="cpu.Y",
Text text="PB: 0x%02X" data="cpu.PB",
Text text="PC: 0x%04X" data="cpu.PC",
Text text="E: %d" data="cpu.E"
}
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &cpu.A}, {"cpu.D", &cpu.D}, {"cpu.X", &cpu.X},
{"cpu.DB", &cpu.DB}, {"cpu.Y", &cpu.Y}, {"cpu.PB", &cpu.PB},
{"cpu.PC", &cpu.PC}, {"cpu.E", &cpu.E}};
gui::zeml::Node cpu_state_node =
gui::zeml::Parse(cpu_state_layout, data_bindings);
gui::zeml::Render(cpu_state_node);
// Call Stack
if (ImGui::CollapsingHeader("Call Stack", ImGuiTreeNodeFlags_DefaultOpen)) {
// For each return address in the call stack:

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@@ -4,6 +4,7 @@
#include <imgui/imgui.h>
#include <cctype>
#include <functional>
#include <map>
#include <sstream>
#include <string>
@@ -75,7 +76,7 @@ WidgetType MapType(const std::string& type) {
}
Node ParseNode(const std::vector<Token>& tokens, size_t& index,
const std::map<std::string, void*>& data_bindings) {
const std::map<std::string, void*>& data_bindings) {
Node node;
if (index >= tokens.size() || tokens[index].type == TokenType::EndOfStream) {
return node;
@@ -265,7 +266,7 @@ void Render(Node& node) {
}
Node Parse(const std::string& yazon_input,
const std::map<std::string, void*>& data_bindings) {
const std::map<std::string, void*>& data_bindings) {
size_t index = 0;
auto tokens = Tokenize(yazon_input);
return ParseNode(tokens, index, data_bindings);
@@ -281,13 +282,15 @@ void ExecuteActions(const std::vector<Action>& actions, ActionType type) {
void Bind(Node* node, std::function<void()> callback) {
if (node) {
node->actions.push_back({ActionType::Click, callback});
Action action = {ActionType::Click, callback};
node->actions.push_back(action);
}
}
void BindAction(Node* node, ActionType type, std::function<void()> callback) {
if (node) {
node->actions.push_back({type, callback});
Action action = {type, callback};
node->actions.push_back(action);
}
}