Canvas Gui and styling improvements, helper fns
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@@ -81,7 +81,7 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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if (key >= 1) {
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.GetDrawList()->AddImage(
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canvas.draw_list()->AddImage(
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(void*)value.texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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@@ -113,7 +113,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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if (key >= 1) {
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.GetDrawList()->AddImage(
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canvas.draw_list()->AddImage(
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(void*)value->texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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@@ -7,8 +7,9 @@ namespace yaze {
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namespace app {
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namespace gui {
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void BeginWindowWithDisplaySettings(const char* id, bool* active, const ImVec2& size,
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ImGuiWindowFlags flags) {
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void BeginWindowWithDisplaySettings(const char* id, bool* active,
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const ImVec2& size,
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ImGuiWindowFlags flags) {
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ImGuiStyle* ref = &ImGui::GetStyle();
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static float childBgOpacity = 0.75f;
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auto color = ImVec4(0.f, 0.f, 0.f, childBgOpacity);
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@@ -31,6 +32,31 @@ void EndWindowWithDisplaySettings() {
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ImGui::PopStyleColor(3);
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}
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void BeginPadding(int i) {
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(i, i));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(i, i));
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}
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void EndPadding() { EndNoPadding(); }
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void BeginNoPadding() {
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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}
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void EndNoPadding() { ImGui::PopStyleVar(2); }
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void BeginChildWithScrollbar(int id) {
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ImGuiID child_id = ImGui::GetID((void*)(intptr_t)id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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}
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void BeginChildBothScrollbars(int id) {
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ImGuiID child_id = ImGui::GetID((void*)(intptr_t)id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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}
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void DrawDisplaySettings(ImGuiStyle* ref) {
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// You can pass in a reference ImGuiStyle structure to compare to, revert to
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// and save to (without a reference style pointer, we will use one compared
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@@ -15,6 +15,16 @@ void BeginWindowWithDisplaySettings(const char* id, bool* active,
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void EndWindowWithDisplaySettings();
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void BeginPadding(int i);
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void EndPadding();
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void BeginNoPadding();
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void EndNoPadding();
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void BeginChildWithScrollbar(int id);
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void BeginChildBothScrollbars(int id);
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void DrawDisplaySettings(ImGuiStyle* ref = nullptr);
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void TextWithSeparators(const absl::string_view& text);
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