Update BuildMap with OWMapTiles structure

This commit is contained in:
Justin Scofield
2022-07-18 20:46:55 -04:00
parent b2f574b6e4
commit d2aa6861f7
4 changed files with 39 additions and 67 deletions

View File

@@ -3,7 +3,9 @@
#include <imgui/imgui.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <vector>
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
@@ -15,7 +17,6 @@ namespace app {
namespace zelda3 {
using namespace core;
using namespace gfx;
OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
int index_)
@@ -113,16 +114,10 @@ OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
}
}
void OverworldMap::BuildMap(uchar* mapparent_, int count, int gameState,
std::vector<std::vector<ushort>>& allmapsTilesLW,
std::vector<std::vector<ushort>>& allmapsTilesDW,
std::vector<std::vector<ushort>>& allmapsTilesSP,
uchar* currentOWgfx16Ptr, uchar* mapblockset16) {
currentOWgfx16Ptr_ = currentOWgfx16Ptr;
mapblockset16_ = mapblockset16;
void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
OWMapTiles& map_tiles) {
if (large_map_) {
this->parent_ = mapparent_[index_];
this->parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
@@ -141,29 +136,27 @@ void OverworldMap::BuildMap(uchar* mapparent_, int count, int gameState,
}
}
BuildTileset(gameState);
BuildTileset(game_state);
BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
int world = 0;
if (index_ < 64) {
tiles_used_ = allmapsTilesLW;
tiles_used_ = map_tiles.light_world;
} else if (index_ < 128 && index_ >= 64) {
tiles_used_ = allmapsTilesDW;
tiles_used_ = map_tiles.dark_world;
world = 1;
} else {
tiles_used_ = allmapsTilesSP;
tiles_used_ = map_tiles.special_world;
world = 2;
}
int superY = ((index_ - (world * 64)) / 8);
int superX = index_ - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
CopyTile8bpp16((x * 16), (y * 16),
tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr,
mapblockset16);
mapblockset16_);
}
}
}
@@ -189,14 +182,14 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
uchar* destbmpPtr, uchar* sourcebmpPtr) {
auto gfx16Data = destbmpPtr;
// TODO: PSEUDO VRAM
auto gfx8Data = currentOWgfx16Ptr_;
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
int offsets[] = {0, 8, 4096, 4104};
auto tiles = tiles16_[tileID];
for (auto tile = 0; tile < 4; tile++) {
TileInfo info = tiles.tiles_info[tile];
gfx::TileInfo info = tiles.tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
@@ -209,7 +202,7 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
void OverworldMap::BuildTiles16Gfx(int count) {
auto gfx16Data = mapblockset16_;
auto gfx8Data = currentOWgfx16Ptr_;
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
@@ -222,7 +215,7 @@ void OverworldMap::BuildTiles16Gfx(int count) {
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {
TileInfo info = tiles16_[i].tiles_info[tile];
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
@@ -242,7 +235,7 @@ void OverworldMap::BuildTiles16Gfx(int count) {
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
TileInfo tile, uchar* gfx16Pointer,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
int mx = x;
int my = y;
@@ -267,7 +260,7 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
// map,current
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
TileInfo tile, uchar* gfx16Pointer,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
int mx = x;
int my = y;
@@ -343,9 +336,9 @@ void OverworldMap::BuildTileset(int gameState) {
}
// TODO: PSEUDO VRAM DATA HERE
uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
// TODO: PUT GRAPHICS DATA HERE
uchar const* allgfxData = allGfx16Ptr_;
uchar const* allgfxData = rom_.GetMasterGraphicsBin();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {