Update BuildMap with OWMapTiles structure
This commit is contained in:
@@ -8,12 +8,10 @@ namespace app {
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namespace zelda3 {
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namespace zelda3 {
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using namespace core;
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using namespace core;
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using namespace gfx;
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void Overworld::Load(ROM& rom) {
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void Overworld::Load(ROM& rom) {
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rom_ = rom;
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rom_ = rom;
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mapblockset16.Create(128, 8192, 8, 1048576);
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mapblockset16.Create(128, 8192, 8, 1048576);
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currentOWgfx16.Create(128, 512, 4, (128 * 512) / 2);
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AssembleMap32Tiles();
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AssembleMap32Tiles();
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AssembleMap16Tiles();
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AssembleMap16Tiles();
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@@ -28,7 +26,7 @@ void Overworld::Load(ROM& rom) {
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auto size = tiles16.size();
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auto size = tiles16.size();
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for (int i = 0; i < constants::NumberOfOWMaps; i++) {
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for (int i = 0; i < constants::NumberOfOWMaps; i++) {
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overworld_maps_[i].BuildMap(mapParent, size, gameState, map_tiles_);
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overworld_maps_[i].BuildMap(size, gameState, mapParent, map_tiles_);
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}
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}
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isLoaded = true;
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isLoaded = true;
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@@ -51,7 +49,7 @@ void Overworld::AssembleMap32Tiles() {
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tr = GenerateTile32(i, k, (int)Dimension::map32TilesTR);
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tr = GenerateTile32(i, k, (int)Dimension::map32TilesTR);
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bl = GenerateTile32(i, k, (int)Dimension::map32TilesBL);
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bl = GenerateTile32(i, k, (int)Dimension::map32TilesBL);
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br = GenerateTile32(i, k, (int)Dimension::map32TilesBR);
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br = GenerateTile32(i, k, (int)Dimension::map32TilesBR);
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tiles32.push_back(Tile32(tl, tr, bl, br));
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tiles32.push_back(gfx::Tile32(tl, tr, bl, br));
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}
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}
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}
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}
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@@ -70,13 +68,13 @@ void Overworld::AssembleMap16Tiles() {
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auto rom_data = rom_.data();
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auto rom_data = rom_.data();
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for (int i = 0; i < 4096; i += 1) // 3760
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for (int i = 0; i < 4096; i += 1) // 3760
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{
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{
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TileInfo t0 = GetTilesInfo((uintptr_t)(rom_data + tpos));
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gfx::TileInfo t0 = gfx::GetTilesInfo((uintptr_t)(rom_data + tpos));
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tpos += 2;
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tpos += 2;
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TileInfo t1 = GetTilesInfo((uintptr_t)(rom_data + tpos));
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gfx::TileInfo t1 = gfx::GetTilesInfo((uintptr_t)(rom_data + tpos));
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tpos += 2;
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tpos += 2;
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TileInfo t2 = GetTilesInfo((uintptr_t)(rom_data + tpos));
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gfx::TileInfo t2 = gfx::GetTilesInfo((uintptr_t)(rom_data + tpos));
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tpos += 2;
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tpos += 2;
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TileInfo t3 = GetTilesInfo((uintptr_t)(rom_data + tpos));
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gfx::TileInfo t3 = gfx::GetTilesInfo((uintptr_t)(rom_data + tpos));
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tpos += 2;
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tpos += 2;
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tiles16.emplace_back(t0, t1, t2, t3);
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tiles16.emplace_back(t0, t1, t2, t3);
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}
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}
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@@ -89,21 +87,16 @@ void Overworld::DecompressAllMapTiles() {
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int sy = 0;
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int sy = 0;
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int c = 0;
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int c = 0;
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for (int i = 0; i < 160; i++) {
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for (int i = 0; i < 160; i++) {
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int p1 =
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int map_high_ptr = constants::compressedAllMap32PointersHigh;
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(rom_.data()[(constants::compressedAllMap32PointersHigh) + 2 + (3 * i)]
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int p1 = (rom_.data()[(map_high_ptr) + 2 + (3 * i)] << 16) +
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<< 16) +
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(rom_.data()[(map_high_ptr) + 1 + (3 * i)] << 8) +
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(rom_.data()[(constants::compressedAllMap32PointersHigh) + 1 + (3 * i)]
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(rom_.data()[(map_high_ptr + (3 * i))]);
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<< 8) +
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(rom_.data()[(constants::compressedAllMap32PointersHigh + (3 * i))]);
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p1 = SnesToPc(p1);
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p1 = SnesToPc(p1);
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int p2 =
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(rom_.data()[(constants::compressedAllMap32PointersLow) + 2 + (3 * i)]
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<< 16) +
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(rom_.data()[(constants::compressedAllMap32PointersLow) + 1 + (3 * i)]
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<< 8) +
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(rom_.data()[(constants::compressedAllMap32PointersLow + (3 * i))]);
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int map_low_ptr = constants::compressedAllMap32PointersLow;
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int p2 = (rom_.data()[(map_low_ptr) + 2 + (3 * i)] << 16) +
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(rom_.data()[(map_low_ptr) + 1 + (3 * i)] << 8) +
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(rom_.data()[(map_low_ptr + (3 * i))]);
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p2 = SnesToPc(p2);
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p2 = SnesToPc(p2);
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int ttpos = 0;
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int ttpos = 0;
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@@ -258,8 +251,8 @@ void Overworld::LoadOverworldMap() {
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for (int sx = 0; sx < 16; sx++) {
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for (int sx = 0; sx < 16; sx++) {
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for (int y = 0; y < 8; y++) {
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; x++) {
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for (int x = 0; x < 8; x++) {
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ptr[x + (sx * 8) + (y * 128) + (sy * 1024)] =
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auto position = x + (sx * 8) + (y * 128) + (sy * 1024);
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rom_.data()[0x0C4000 + pos];
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ptr[position] = rom_.data()[0x0C4000 + pos];
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pos++;
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pos++;
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}
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}
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}
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}
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@@ -18,12 +18,6 @@ namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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struct OWMapTiles {
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std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
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}
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class Overworld {
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class Overworld {
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public:
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public:
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void Load(ROM& rom);
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void Load(ROM& rom);
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@@ -39,15 +33,11 @@ class Overworld {
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void FetchLargeMaps();
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void FetchLargeMaps();
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void LoadOverworldMap();
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void LoadOverworldMap();
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ROM rom_;
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int gameState = 1;
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int gameState = 1;
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bool isLoaded = false;
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bool isLoaded = false;
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uchar mapParent[160];
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uchar mapParent[160];
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std::vector<std::vector<ushort>> allmapsTilesLW; // 64 maps * (32*32 tiles)
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ROM rom_;
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std::vector<std::vector<ushort>> allmapsTilesDW; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> allmapsTilesSP; // 32 maps * (32*32 tiles)
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OWMapTiles map_tiles_;
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OWMapTiles map_tiles_;
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gfx::Bitmap mapblockset16;
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gfx::Bitmap mapblockset16;
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@@ -3,7 +3,9 @@
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#include <imgui/imgui.h>
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#include <imgui/imgui.h>
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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@@ -15,7 +17,6 @@ namespace app {
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namespace zelda3 {
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namespace zelda3 {
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using namespace core;
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using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
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OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
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int index_)
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int index_)
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@@ -113,16 +114,10 @@ OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
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}
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}
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}
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}
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void OverworldMap::BuildMap(uchar* mapparent_, int count, int gameState,
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void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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std::vector<std::vector<ushort>>& allmapsTilesLW,
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OWMapTiles& map_tiles) {
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std::vector<std::vector<ushort>>& allmapsTilesDW,
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std::vector<std::vector<ushort>>& allmapsTilesSP,
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uchar* currentOWgfx16Ptr, uchar* mapblockset16) {
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currentOWgfx16Ptr_ = currentOWgfx16Ptr;
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mapblockset16_ = mapblockset16;
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if (large_map_) {
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if (large_map_) {
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this->parent_ = mapparent_[index_];
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this->parent_ = map_parent[index_];
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if (parent_ != index_ && !initialized_) {
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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@@ -141,29 +136,27 @@ void OverworldMap::BuildMap(uchar* mapparent_, int count, int gameState,
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}
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}
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}
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}
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BuildTileset(gameState);
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BuildTileset(game_state);
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BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
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BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
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int world = 0;
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int world = 0;
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if (index_ < 64) {
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if (index_ < 64) {
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tiles_used_ = allmapsTilesLW;
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tiles_used_ = map_tiles.light_world;
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} else if (index_ < 128 && index_ >= 64) {
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} else if (index_ < 128 && index_ >= 64) {
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tiles_used_ = allmapsTilesDW;
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tiles_used_ = map_tiles.dark_world;
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world = 1;
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world = 1;
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} else {
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} else {
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tiles_used_ = allmapsTilesSP;
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tiles_used_ = map_tiles.special_world;
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world = 2;
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world = 2;
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}
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}
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int superY = ((index_ - (world * 64)) / 8);
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int superY = ((index_ - (world * 64)) / 8);
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int superX = index_ - (world * 64) - (superY * 8);
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int superX = index_ - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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for (int x = 0; x < 32; x++) {
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CopyTile8bpp16((x * 16), (y * 16),
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CopyTile8bpp16((x * 16), (y * 16),
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tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr,
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tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr,
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mapblockset16);
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mapblockset16_);
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}
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}
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}
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}
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}
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}
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@@ -189,14 +182,14 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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uchar* destbmpPtr, uchar* sourcebmpPtr) {
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uchar* destbmpPtr, uchar* sourcebmpPtr) {
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auto gfx16Data = destbmpPtr;
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auto gfx16Data = destbmpPtr;
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// TODO: PSEUDO VRAM
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// TODO: PSEUDO VRAM
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auto gfx8Data = currentOWgfx16Ptr_;
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auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
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int offsets[] = {0, 8, 4096, 4104};
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int offsets[] = {0, 8, 4096, 4104};
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auto tiles = tiles16_[tileID];
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auto tiles = tiles16_[tileID];
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for (auto tile = 0; tile < 4; tile++) {
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for (auto tile = 0; tile < 4; tile++) {
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TileInfo info = tiles.tiles_info[tile];
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gfx::TileInfo info = tiles.tiles_info[tile];
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int offset = offsets[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto y = 0; y < 8; y++) {
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@@ -209,7 +202,7 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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void OverworldMap::BuildTiles16Gfx(int count) {
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void OverworldMap::BuildTiles16Gfx(int count) {
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auto gfx16Data = mapblockset16_;
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auto gfx16Data = mapblockset16_;
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auto gfx8Data = currentOWgfx16Ptr_;
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auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
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int offsets[] = {0, 8, 1024, 1032};
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto yy = 0;
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@@ -222,7 +215,7 @@ void OverworldMap::BuildTiles16Gfx(int count) {
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auto tiles = tiles16_[i];
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auto tiles = tiles16_[i];
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for (auto tile = 0; tile < 4; tile++) {
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for (auto tile = 0; tile < 4; tile++) {
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TileInfo info = tiles16_[i].tiles_info[tile];
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gfx::TileInfo info = tiles16_[i].tiles_info[tile];
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int offset = offsets[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto y = 0; y < 8; y++) {
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@@ -242,7 +235,7 @@ void OverworldMap::BuildTiles16Gfx(int count) {
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// map,current
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// map,current
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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TileInfo tile, uchar* gfx16Pointer,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer) {
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uchar* gfx8Pointer) {
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int mx = x;
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int mx = x;
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int my = y;
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int my = y;
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@@ -267,7 +260,7 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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// map,current
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// map,current
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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TileInfo tile, uchar* gfx16Pointer,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer) {
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uchar* gfx8Pointer) {
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int mx = x;
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int mx = x;
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int my = y;
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int my = y;
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@@ -343,9 +336,9 @@ void OverworldMap::BuildTileset(int gameState) {
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}
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}
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// TODO: PSEUDO VRAM DATA HERE
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// TODO: PSEUDO VRAM DATA HERE
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uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
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uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
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// TODO: PUT GRAPHICS DATA HERE
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// TODO: PUT GRAPHICS DATA HERE
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uchar const* allgfxData = allGfx16Ptr_;
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uchar const* allgfxData = rom_.GetMasterGraphicsBin();
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for (int i = 0; i < 16; i++) {
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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for (int j = 0; j < 2048; j++) {
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@@ -1,7 +1,9 @@
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#include <imgui/imgui.h>
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#include <imgui/imgui.h>
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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@@ -12,8 +14,6 @@ namespace yaze {
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namespace app {
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namespace app {
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namespace zelda3 {
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namespace zelda3 {
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using ushort = unsigned short;
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class OverworldMap {
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class OverworldMap {
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public:
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public:
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int parent_ = 0;
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int parent_ = 0;
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@@ -39,12 +39,8 @@ class OverworldMap {
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std::vector<std::vector<ushort>> tiles_used_;
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std::vector<std::vector<ushort>> tiles_used_;
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OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16, int index);
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OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16, int index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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void BuildMap(int count, int game_state, uchar* map_parent,
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std::vector<std::vector<ushort>>& allmapsTilesLW,
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OWMapTiles& map_tiles);
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std::vector<std::vector<ushort>>& allmapsTilesDW,
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std::vector<std::vector<ushort>>& allmapsTilesSP,
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uchar* currentOWgfx16Ptr, uchar* mapblockset16);
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void BuildMap(uchar* mapParent, int count, int gameState, OWMapTiles& map_tiles);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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uchar* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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Block a user