housekeeping
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@@ -207,7 +207,6 @@ void OverworldMap::BuildTileset(int game_state, uchar* current_gfx) {
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}
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auto all_gfx_data = rom_.GetMasterGraphicsBin();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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uchar mapByte = all_gfx_data[j + (static_graphics_[i] * 2048)];
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