Apply sprite pal to sprites, add mutable_exits
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@@ -249,8 +249,14 @@ absl::Status ROM::LoadAllGraphicsData() {
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graphics_manager_.LoadBitmap(i, converted_sheet, core::kTilesheetWidth,
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core::kTilesheetHeight,
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core::kTilesheetDepth);
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graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_["dungeon_main"][0], 0);
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if (i > 115) {
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// Apply sprites palette
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graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_["global_sprites"][0], 0);
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} else {
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graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_["dungeon_main"][0], 0);
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}
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graphics_manager_[i]->CreateTexture(renderer_);
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}
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graphics_bin_[i] =
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@@ -354,6 +354,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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auto overworld_map(int i) const { return overworld_maps_[i]; }
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auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
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auto mutable_exits() { return &all_exits_; }
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto AreaGraphics() const {
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