Apply sprite pal to sprites, add mutable_exits

This commit is contained in:
scawful
2024-01-14 13:34:06 -05:00
parent 08e7dbeca1
commit d320006780
2 changed files with 9 additions and 2 deletions

View File

@@ -249,8 +249,14 @@ absl::Status ROM::LoadAllGraphicsData() {
graphics_manager_.LoadBitmap(i, converted_sheet, core::kTilesheetWidth,
core::kTilesheetHeight,
core::kTilesheetDepth);
graphics_manager_[i]->ApplyPaletteWithTransparent(
palette_groups_["dungeon_main"][0], 0);
if (i > 115) {
// Apply sprites palette
graphics_manager_[i]->ApplyPaletteWithTransparent(
palette_groups_["global_sprites"][0], 0);
} else {
graphics_manager_[i]->ApplyPaletteWithTransparent(
palette_groups_["dungeon_main"][0], 0);
}
graphics_manager_[i]->CreateTexture(renderer_);
}
graphics_bin_[i] =

View File

@@ -354,6 +354,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
auto overworld_map(int i) const { return overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
auto mutable_exits() { return &all_exits_; }
auto Sprites(int state) const { return all_sprites_[state]; }
auto AreaGraphics() const {