Make ExperimentFlags a singleton, remove inheritance relationships

This commit is contained in:
scawful
2024-12-31 18:13:53 -05:00
parent 5e1e2901ff
commit d3eca0f950
16 changed files with 69 additions and 82 deletions

View File

@@ -77,7 +77,7 @@ absl::Status DungeonEditor::Initialize() {
rooms_.emplace_back(zelda3::Room(/*room_id=*/i));
rooms_[i].LoadHeader();
rooms_[i].LoadRoomFromROM();
if (flags()->kDrawDungeonRoomGraphics) {
if (core::ExperimentFlags::get().kDrawDungeonRoomGraphics) {
rooms_[i].LoadRoomGraphics();
}

View File

@@ -1,11 +1,11 @@
#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include "app/core/common.h"
#include "absl/container/flat_hash_map.h"
#include "app/core/common.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/editor.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "imgui/imgui.h"
@@ -39,9 +39,7 @@ constexpr ImGuiTableFlags kDungeonTableFlags =
* tile selector, and object renderer. Additionally, it handles loading room
* entrances, calculating usage statistics, and rendering set usage.
*/
class DungeonEditor : public Editor,
public SharedRom,
public core::ExperimentFlags {
class DungeonEditor : public Editor, public SharedRom {
public:
DungeonEditor() { type_ = EditorType::kDungeon; }