Make ExperimentFlags a singleton, remove inheritance relationships
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@@ -77,7 +77,7 @@ absl::Status DungeonEditor::Initialize() {
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rooms_.emplace_back(zelda3::Room(/*room_id=*/i));
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rooms_[i].LoadHeader();
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rooms_[i].LoadRoomFromROM();
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if (flags()->kDrawDungeonRoomGraphics) {
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if (core::ExperimentFlags::get().kDrawDungeonRoomGraphics) {
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rooms_[i].LoadRoomGraphics();
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}
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