refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
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@@ -16,9 +16,9 @@
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#include "absl/strings/match.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "app/core/features.h"
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#include "app/core/project.h"
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#include "app/core/timing.h"
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#include "core/features.h"
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#include "core/project.h"
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#include "app/platform/timing.h"
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#include "app/editor/session_types.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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@@ -65,7 +65,7 @@
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#ifdef YAZE_WITH_GRPC
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#include "app/core/service/screenshot_utils.h"
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#include "app/service/screenshot_utils.h"
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#include "app/editor/agent/agent_chat_widget.h"
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#include "app/test/z3ed_test_suite.h"
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#include "cli/service/agent/agent_control_server.h"
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@@ -650,7 +650,7 @@ absl::Status EditorManager::Update() {
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// Update timing manager for accurate delta time across the application
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// This fixes animation timing issues that occur when mouse isn't moving
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core::TimingManager::Get().Update();
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TimingManager::Get().Update();
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// Delegate to PopupManager for modal dialog rendering
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popup_manager_->DrawPopups();
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@@ -1131,7 +1131,7 @@ absl::Status EditorManager::LoadRom() {
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test::TestManager::Get().SetCurrentRom(GetCurrentRom());
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#endif
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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manager.AddFile(file_name);
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manager.Save();
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@@ -1257,7 +1257,7 @@ absl::Status EditorManager::SaveRomAs(const std::string& filename) {
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sessions_[current_session_idx].filepath = filename;
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}
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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manager.AddFile(filename);
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manager.Save();
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}
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@@ -1327,7 +1327,7 @@ absl::Status EditorManager::OpenProject() {
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return absl::OkStatus();
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}
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core::YazeProject new_project;
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project::YazeProject new_project;
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RETURN_IF_ERROR(new_project.Open(file_path));
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// Validate project
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@@ -1391,7 +1391,7 @@ absl::Status EditorManager::OpenProject() {
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ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
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// Add to recent files
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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manager.AddFile(current_project_.filepath);
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manager.Save();
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@@ -1422,7 +1422,7 @@ absl::Status EditorManager::SaveProject() {
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user_settings_.prefs().autosave_interval;
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// Save recent files
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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current_project_.workspace_settings.recent_files.clear();
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for (const auto& file : manager.GetRecentFiles()) {
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current_project_.workspace_settings.recent_files.push_back(file);
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@@ -1456,7 +1456,7 @@ absl::Status EditorManager::SaveProjectAs() {
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auto save_status = current_project_.Save();
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if (save_status.ok()) {
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// Add to recent files
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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manager.AddFile(file_path);
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manager.Save();
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@@ -1474,7 +1474,7 @@ absl::Status EditorManager::SaveProjectAs() {
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}
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absl::Status EditorManager::ImportProject(const std::string& project_path) {
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core::YazeProject imported_project;
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project::YazeProject imported_project;
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if (project_path.ends_with(".zsproj")) {
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RETURN_IF_ERROR(imported_project.ImportZScreamProject(project_path));
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