refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
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@@ -7,7 +7,7 @@
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#include <vector>
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#include "absl/strings/str_format.h"
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#include "app/core/project.h"
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#include "core/project.h"
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#include "app/editor/editor.h"
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#include "app/editor/editor_manager.h"
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#include "app/editor/system/editor_registry.h"
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@@ -706,7 +706,7 @@ void UICoordinator::DrawGlobalSearch() {
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// Recent Files Tab
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if (ImGui::BeginTabItem(
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absl::StrFormat("%s Recent Files", ICON_MD_HISTORY).c_str())) {
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auto& manager = core::RecentFilesManager::GetInstance();
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auto& manager = project::RecentFilesManager::GetInstance();
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auto recent_files = manager.GetRecentFiles();
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if (ImGui::BeginTable("RecentFilesTable", 3,
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@@ -9,8 +9,8 @@
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#include "absl/strings/str_format.h"
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#include "absl/time/clock.h"
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#include "absl/time/time.h"
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#include "app/core/project.h"
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#include "app/core/timing.h"
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#include "core/project.h"
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#include "app/platform/timing.h"
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#include "app/gui/core/icons.h"
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#include "app/gui/core/theme_manager.h"
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#include "imgui/imgui.h"
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@@ -255,7 +255,7 @@ bool WelcomeScreen::Show(bool* p_open) {
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// Smooth interpolation to target position (faster response)
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// Use TimingManager for accurate delta time
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float lerp_speed = 8.0f * yaze::core::TimingManager::Get().GetDeltaTime();
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float lerp_speed = 8.0f * yaze::TimingManager::Get().GetDeltaTime();
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triforce_positions_[i].x += (target_pos.x - triforce_positions_[i].x) * lerp_speed;
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triforce_positions_[i].y += (target_pos.y - triforce_positions_[i].y) * lerp_speed;
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@@ -424,7 +424,7 @@ void WelcomeScreen::RefreshRecentProjects() {
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recent_projects_.clear();
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// Use the ProjectManager singleton to get recent files
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auto& recent_files = core::RecentFilesManager::GetInstance().GetRecentFiles();
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auto& recent_files = project::RecentFilesManager::GetInstance().GetRecentFiles();
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for (const auto& filepath : recent_files) {
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if (recent_projects_.size() >= kMaxRecentProjects) break;
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