refactor(app): reorganize application structure and update includes

- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.

Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
This commit is contained in:
scawful
2025-10-15 20:10:04 -04:00
parent 066ffa46e2
commit d45f7819e1
88 changed files with 393 additions and 290 deletions

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_APP_GUI_FEATURE_FLAGS_MENU_H
#define YAZE_APP_GUI_FEATURE_FLAGS_MENU_H
#include "app/core/features.h"
#include "core/features.h"
#include "imgui/imgui.h"
namespace yaze {

View File

@@ -3,7 +3,7 @@
#include <algorithm>
#include <cmath>
#include "app/core/timing.h"
#include "app/platform/timing.h"
#include "app/gui/core/theme_manager.h"
#include "imgui/imgui.h"
@@ -24,7 +24,7 @@ void BackgroundRenderer::RenderDockingBackground(ImDrawList* draw_list, const Im
const ImVec2& window_size, const Color& theme_color) {
if (!draw_list) return;
UpdateAnimation(core::TimingManager::Get().GetDeltaTime());
UpdateAnimation(TimingManager::Get().GetDeltaTime());
// Get current theme colors
auto& theme_manager = ThemeManager::Get();

View File

@@ -4,7 +4,7 @@
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/core/window.h"
#include "app/platform/window.h"
#include <cstdio>
namespace yaze {