refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
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@@ -1,12 +1,12 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "e2e/canvas_selection_test.h"
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#include "app/core/controller.h"
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#include "app/controller.h"
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#include "test_utils.h"
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void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx)
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{
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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yaze::Controller* controller = (yaze::Controller*)ctx->Test->UserData;
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yaze::zelda3::Overworld* overworld = controller->overworld();
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// 1. Open the Overworld Editor
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@@ -1,6 +1,6 @@
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#include "e2e/dungeon_editor_smoke_test.h"
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#include "test_utils.h"
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#include "app/core/controller.h"
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#include "app/controller.h"
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#include "imgui_test_engine/imgui_te_context.h"
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/**
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@@ -56,8 +56,8 @@
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_ui.h"
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#include "app/core/controller.h"
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#include "app/core/window.h"
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#include "app/controller.h"
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#include "app/platform/window.h"
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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#include "app/rom.h"
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#include "zelda3/dungeon/room.h"
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