refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
This commit is contained in:
@@ -1,12 +1,12 @@
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include "e2e/canvas_selection_test.h"
|
||||
#include "app/core/controller.h"
|
||||
#include "app/controller.h"
|
||||
#include "test_utils.h"
|
||||
|
||||
void E2ETest_CanvasSelectionTest(ImGuiTestContext* ctx)
|
||||
{
|
||||
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
|
||||
yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
|
||||
yaze::Controller* controller = (yaze::Controller*)ctx->Test->UserData;
|
||||
yaze::zelda3::Overworld* overworld = controller->overworld();
|
||||
|
||||
// 1. Open the Overworld Editor
|
||||
|
||||
Reference in New Issue
Block a user