refactor(app): reorganize application structure and update includes

- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.

Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
This commit is contained in:
scawful
2025-10-15 20:10:04 -04:00
parent 066ffa46e2
commit d45f7819e1
88 changed files with 393 additions and 290 deletions

View File

@@ -4,7 +4,7 @@
#include <SDL.h>
#include "app/core/window.h"
#include "app/platform/window.h"
#include "app/gui/core/style.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"

View File

@@ -6,8 +6,8 @@
#include "imgui/imgui.h"
#include "app/editor/editor.h"
#include "app/rom.h"
#include "app/core/controller.h"
#include "app/core/window.h"
#include "app/controller.h"
#include "app/platform/window.h"
#include "app/gfx/backend/sdl2_renderer.h"
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
@@ -75,7 +75,7 @@ class EditorIntegrationTest {
absl::Status TestEditorClear(editor::Editor* editor);
private:
core::Controller controller_;
Controller controller_;
#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
ImGuiTestEngine* engine_;
bool show_demo_window_;

View File

@@ -11,7 +11,7 @@
#include "app/gfx/core/bitmap.h"
#include "app/gfx/render/tilemap.h"
#include "zelda3/overworld/overworld.h"
#include "app/core/window.h"
#include "app/platform/window.h"
namespace yaze {
namespace editor {