refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
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@@ -4,7 +4,7 @@
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#include <SDL.h>
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#include "app/core/window.h"
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#include "app/platform/window.h"
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#include "app/gui/core/style.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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@@ -6,8 +6,8 @@
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#include "imgui/imgui.h"
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#include "app/editor/editor.h"
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#include "app/rom.h"
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#include "app/core/controller.h"
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#include "app/core/window.h"
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#include "app/controller.h"
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#include "app/platform/window.h"
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#include "app/gfx/backend/sdl2_renderer.h"
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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@@ -75,7 +75,7 @@ class EditorIntegrationTest {
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absl::Status TestEditorClear(editor::Editor* editor);
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private:
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core::Controller controller_;
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Controller controller_;
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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ImGuiTestEngine* engine_;
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bool show_demo_window_;
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@@ -11,7 +11,7 @@
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/render/tilemap.h"
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#include "zelda3/overworld/overworld.h"
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#include "app/core/window.h"
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#include "app/platform/window.h"
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namespace yaze {
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namespace editor {
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