refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity. - Updated include paths across the codebase to reflect the new locations of these components. - Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns. - Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules. Benefits: - Streamlines the application structure, making it easier to navigate and maintain. - Enhances code organization by clearly delineating core functionalities from application-specific logic. - Improves overall architecture by promoting a clearer separation of concerns between different components.
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@@ -20,8 +20,8 @@
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_ui.h"
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#include "app/core/window.h"
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#include "app/core/controller.h"
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#include "app/platform/window.h"
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#include "app/controller.h"
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#include "app/gfx/backend/sdl2_renderer.h"
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#include "e2e/canvas_selection_test.h"
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#include "e2e/framework_smoke_test.h"
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@@ -296,7 +296,7 @@ int main(int argc, char* argv[]) {
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ImGui_ImplSDL2_InitForSDLRenderer(window.window_.get(), sdl_renderer);
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ImGui_ImplSDLRenderer2_Init(sdl_renderer);
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yaze::core::Controller controller;
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yaze::Controller controller;
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// Setup test engine
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ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
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