Add BPP8SNESToIndexed to snes_tile for cgx
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@@ -14,6 +14,7 @@ constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
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0x08, 0x04, 0x02, 0x01};
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Bytes SnesTo8bppSheet(Bytes sheet, int bpp);
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Bytes BPP8SNESToIndexed(Bytes data, uint64_t bpp = 0);
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struct tile8 {
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unsigned int id;
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