chore: Refactor audio loading and handling in Controller class
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@@ -68,9 +68,6 @@ class ExperimentFlags {
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// Log to the console.
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bool kLogToConsole = false;
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// Load audio device for emulator
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bool kLoadAudioDevice = false;
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// Overworld flags
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struct Overworld {
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// Load and render overworld sprites to the screen. Unstable.
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@@ -132,8 +129,6 @@ class ExperimentFlags {
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result +=
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"kSaveDungeonMaps: " + std::to_string(flags_->kSaveDungeonMaps) + "\n";
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result += "kLogToConsole: " + std::to_string(flags_->kLogToConsole) + "\n";
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result +=
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"kLoadAudioDevice: " + std::to_string(flags_->kLoadAudioDevice) + "\n";
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result += "kDrawOverworldSprites: " +
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std::to_string(flags_->overworld.kDrawOverworldSprites) + "\n";
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result += "kSaveOverworldMaps: " +
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