fix(dungeon): align object drawing and tests

This commit is contained in:
scawful
2025-12-22 14:55:59 -05:00
parent 26ce12cd6f
commit d5e06e943f
18 changed files with 256 additions and 189 deletions

View File

@@ -1,10 +1,12 @@
#include <gtest/gtest.h>
#include <string>
#include <vector>
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_tile.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/game_data.h"
#include "rom/rom.h"
#include "test/test_utils.h"
namespace yaze {
namespace zelda3 {
@@ -44,10 +46,10 @@ TEST_F(DungeonPaletteTest, PaletteOffsetIsCorrectFor8BPP) {
// Row 0, Col 1: Index 2
tiledata[1] = 2;
// Create TileInfo with palette index 1
// Create TileInfo with palette index 2 (first dungeon bank)
gfx::TileInfo tile_info;
tile_info.id_ = 0;
tile_info.palette_ = 1; // Palette 1
tile_info.palette_ = 2; // Palette 2
tile_info.horizontal_mirror_ = false;
tile_info.vertical_mirror_ = false;
tile_info.over_ = false;
@@ -56,33 +58,30 @@ TEST_F(DungeonPaletteTest, PaletteOffsetIsCorrectFor8BPP) {
drawer_->DrawTileToBitmap(bitmap, tile_info, 0, 0, tiledata.data());
// Check pixels
// Dungeon tiles use 15-color sub-palettes (not 8 like overworld).
// Formula: final_color = (pixel - 1) + (palette * 15)
// For palette 1, offset is 15.
// Pixel at (0,0) was 1. Result should be (1-1) + 15 = 15.
// Pixel at (1,0) was 2. Result should be (2-1) + 15 = 16.
// Dungeon tiles use 16-color CGRAM banks with index 0 as transparent.
// Formula: final_color = pixel + ((palette - 2) * 16) for palette 2-7.
// Palette 2 maps to the first dungeon bank (offset 0).
// Pixel at (0,0) was 1. Result should be 1.
// Pixel at (1,0) was 2. Result should be 2.
const auto& data = bitmap.vector();
// Bitmap data is row-major.
// (0,0) is index 0.
EXPECT_EQ(data[0], 15); // (1-1) + 15 = 15
EXPECT_EQ(data[1], 16); // (2-1) + 15 = 16
EXPECT_EQ(data[0], 1);
EXPECT_EQ(data[1], 2);
// Test with palette 0
tile_info.palette_ = 0;
// Test with palette 3 (offset 16)
tile_info.palette_ = 3;
drawer_->DrawTileToBitmap(bitmap, tile_info, 0, 0, tiledata.data());
// Offset 0 * 15 = 0.
// Pixel 1 -> (1-1) + 0 = 0
// Pixel 2 -> (2-1) + 0 = 1
EXPECT_EQ(data[0], 0);
EXPECT_EQ(data[1], 1);
EXPECT_EQ(data[0], 17); // 1 + 16
EXPECT_EQ(data[1], 18); // 2 + 16
// Test with palette 7 (wraps to palette 1 due to 6 sub-palette limit)
// Test with palette 7 (last dungeon bank)
tile_info.palette_ = 7;
drawer_->DrawTileToBitmap(bitmap, tile_info, 0, 0, tiledata.data());
// Palette 7 wraps to 7 % 6 = 1, offset 1 * 15 = 15.
EXPECT_EQ(data[0], 15); // (1-1) + 15 = 15
EXPECT_EQ(data[1], 16); // (2-1) + 15 = 16
// Palette 7 maps to bank 5 (offset 80).
EXPECT_EQ(data[0], 81); // 1 + 80
EXPECT_EQ(data[1], 82); // 2 + 80
}
TEST_F(DungeonPaletteTest, PaletteOffsetWorksWithConvertedData) {
@@ -100,7 +99,7 @@ TEST_F(DungeonPaletteTest, PaletteOffsetWorksWithConvertedData) {
gfx::TileInfo tile_info;
tile_info.id_ = 0;
tile_info.palette_ = 2; // Palette 2 → offset 30 (2 * 15)
tile_info.palette_ = 4; // Palette 4 → offset 32 (2 * 16)
tile_info.horizontal_mirror_ = false;
tile_info.vertical_mirror_ = false;
tile_info.over_ = false;
@@ -108,17 +107,21 @@ TEST_F(DungeonPaletteTest, PaletteOffsetWorksWithConvertedData) {
drawer_->DrawTileToBitmap(bitmap, tile_info, 0, 0, tiledata.data());
const auto& data = bitmap.vector();
// Dungeon tiles use 15-color sub-palettes.
// Formula: final_color = (pixel - 1) + (palette * 15)
// Pixel 3: (3-1) + 30 = 32
// Pixel 5: (5-1) + 30 = 34
EXPECT_EQ(data[0], 32);
EXPECT_EQ(data[1], 34);
// Dungeon tiles use 16-color CGRAM banks.
// Formula: final_color = pixel + ((palette - 2) * 16)
// Pixel 3: 3 + 32 = 35
// Pixel 5: 5 + 32 = 37
EXPECT_EQ(data[0], 35);
EXPECT_EQ(data[1], 37);
}
TEST_F(DungeonPaletteTest, InspectActualPaletteColors) {
// Load actual ROM file
auto load_result = rom_->LoadFromFile("zelda3.sfc");
yaze::test::TestRomManager::SkipIfRomMissing(
yaze::test::RomRole::kVanilla, "DungeonPaletteTest.InspectActualPaletteColors");
const std::string rom_path =
yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
auto load_result = rom_->LoadFromFile(rom_path);
if (!load_result.ok()) {
GTEST_SKIP() << "ROM file not found, skipping";
}