Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
This commit is contained in:
@@ -15,6 +15,7 @@
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/arena.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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@@ -548,7 +549,7 @@ absl::Status EditorManager::LoadAssets() {
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current_editor_set_->overworld_editor_.Initialize();
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current_editor_set_->message_editor_.Initialize();
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auto &sheet_manager = GraphicsSheetManager::GetInstance();
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auto &sheet_manager = gfx::Arena::Get();
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ASSIGN_OR_RETURN(*sheet_manager.mutable_gfx_sheets(),
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LoadAllGraphicsData(*current_rom_));
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for (auto &editor : current_editor_set_->active_editors_) {
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@@ -569,8 +570,8 @@ absl::Status EditorManager::SaveRom() {
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RETURN_IF_ERROR(current_editor_set_->overworld_editor_.Save());
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if (core::FeatureFlags::get().kSaveGraphicsSheet)
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RETURN_IF_ERROR(SaveAllGraphicsData(
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*current_rom_, GraphicsSheetManager::GetInstance().gfx_sheets()));
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RETURN_IF_ERROR(
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SaveAllGraphicsData(*current_rom_, gfx::Arena::Get().gfx_sheets()));
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return current_rom_->SaveToFile(backup_rom_, save_new_auto_);
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}
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@@ -2,6 +2,7 @@
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#include "absl/status/status.h"
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#include "absl/strings/str_cat.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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@@ -111,9 +112,7 @@ void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id);
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auto &sheet = gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 22);
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}
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@@ -166,9 +165,7 @@ void GfxGroupEditor::DrawRoomsetViewer() {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id);
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auto &sheet = gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 23);
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}
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@@ -207,8 +204,7 @@ void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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auto &sheet =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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115 + sheet_id);
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gfx::Arena::Get().mutable_gfx_sheets()->at(115 + sheet_id);
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gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 24);
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}
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@@ -8,6 +8,7 @@
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#include "app/core/platform/clipboard.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/scad_format.h"
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@@ -50,10 +51,9 @@ absl::Status GraphicsEditor::Update() {
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status_ = UpdateGfxEdit();
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TAB_ITEM("Sheet Browser")
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(
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GraphicsSheetManager::GetInstance().gfx_sheets());
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asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
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}
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asset_browser_.Draw(GraphicsSheetManager::GetInstance().gfx_sheets());
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asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
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END_TAB_ITEM()
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status_ = UpdateScadView();
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status_ = UpdateLinkGfxView();
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@@ -121,10 +121,8 @@ void GraphicsEditor::DrawGfxEditToolset() {
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TableNextColumn();
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if (Button(ICON_MD_CONTENT_COPY)) {
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std::vector<uint8_t> png_data = GraphicsSheetManager::GetInstance()
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.gfx_sheets()
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.at(current_sheet_)
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.GetPngData();
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std::vector<uint8_t> png_data =
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gfx::Arena::Get().gfx_sheets().at(current_sheet_).GetPngData();
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core::CopyImageToClipboard(png_data);
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}
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HOVER_HINT("Copy to Clipboard");
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@@ -135,13 +133,12 @@ void GraphicsEditor::DrawGfxEditToolset() {
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int width, height;
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core::GetImageFromClipboard(png_data, width, height);
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if (png_data.size() > 0) {
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GraphicsSheetManager::GetInstance()
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gfx::Arena::Get()
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.mutable_gfx_sheets()
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->at(current_sheet_)
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.Create(width, height, 8, png_data);
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Renderer::GetInstance().UpdateBitmap(
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&GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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current_sheet_));
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&gfx::Arena::Get().mutable_gfx_sheets()->at(current_sheet_));
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}
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}
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HOVER_HINT("Paste from Clipboard");
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@@ -161,8 +158,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
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}
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TableNextColumn();
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auto bitmap =
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GraphicsSheetManager::GetInstance().gfx_sheets()[current_sheet_];
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auto bitmap = gfx::Arena::Get().gfx_sheets()[current_sheet_];
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auto palette = bitmap.palette();
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for (int i = 0; i < palette.size(); i++) {
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ImGui::SameLine();
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@@ -201,7 +197,7 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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(int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
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int key = 0;
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for (auto& value : GraphicsSheetManager::GetInstance().gfx_sheets()) {
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for (auto& value : gfx::Arena::Get().gfx_sheets()) {
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ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
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ImVec2(0x100 + 1, 0x40 + 1), true,
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ImGuiWindowFlags_NoDecoration);
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@@ -291,8 +287,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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gfx::Bitmap& current_bitmap =
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id);
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gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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auto draw_tile_event = [&]() {
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current_sheet_canvas_.DrawTileOnBitmap(tile_size_, ¤t_bitmap,
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@@ -301,8 +296,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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};
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current_sheet_canvas_.UpdateColorPainter(
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(
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sheet_id),
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gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id),
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current_color_, draw_tile_event, tile_size_, current_scale_);
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ImGui::EndChild();
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@@ -335,8 +329,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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current_sheet_ = id;
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// ImVec2(0x100, 0x40),
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current_sheet_canvas_.UpdateColorPainter(
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(id),
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current_color_,
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gfx::Arena::Get().mutable_gfx_sheets()->at(id), current_color_,
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[&]() {
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},
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@@ -372,13 +365,12 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
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palette);
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if (refresh_graphics_ && !open_sheets_.empty()) {
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GraphicsSheetManager::GetInstance()
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gfx::Arena::Get()
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.mutable_gfx_sheets()
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->data()[current_sheet_]
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.SetPaletteWithTransparent(palette, edit_palette_sub_index_);
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Renderer::GetInstance().UpdateBitmap(&GraphicsSheetManager::GetInstance()
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.mutable_gfx_sheets()
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->data()[current_sheet_]);
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Renderer::GetInstance().UpdateBitmap(
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&gfx::Arena::Get().mutable_gfx_sheets()->data()[current_sheet_]);
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refresh_graphics_ = false;
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}
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}
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@@ -12,6 +12,7 @@
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#include "app/core/platform/renderer.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/overworld/entity.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/tilemap.h"
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@@ -717,7 +718,7 @@ void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.DrawContextMenu();
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if (all_gfx_loaded_) {
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int key = 0;
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for (auto &value : GraphicsSheetManager::GetInstance().gfx_sheets()) {
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for (auto &value : gfx::Arena::Get().gfx_sheets()) {
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int offset = 0x40 * (key + 1);
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int top_left_y = graphics_bin_canvas_.zero_point().y + 2;
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if (key >= 1) {
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@@ -2,6 +2,7 @@
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#include "app/core/platform/file_dialog.h"
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#include "app/editor/sprite/zsprite.h"
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#include "app/gfx/arena.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/zelda3/sprite/sprite.h"
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@@ -180,9 +181,8 @@ void SpriteEditor::DrawCurrentSheets() {
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graphics_sheet_canvas_.DrawTileSelector(32);
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for (int i = 0; i < 8; i++) {
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graphics_sheet_canvas_.DrawBitmap(
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GraphicsSheetManager::GetInstance().gfx_sheets().at(
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current_sheets_[i]),
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1, (i * 0x40) + 1, 2);
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gfx::Arena::Get().gfx_sheets().at(current_sheets_[i]), 1,
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(i * 0x40) + 1, 2);
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}
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graphics_sheet_canvas_.DrawGrid();
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graphics_sheet_canvas_.DrawOverlay();
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