Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
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@@ -1,30 +1,10 @@
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#ifndef YAZE_SNES_H_
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#define YAZE_SNES_H_
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#include <array>
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#include <cstdint>
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#include "app/gfx/bitmap.h"
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namespace yaze {
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class GraphicsSheetManager {
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public:
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static GraphicsSheetManager& GetInstance() {
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static GraphicsSheetManager instance;
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return instance;
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}
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GraphicsSheetManager() = default;
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virtual ~GraphicsSheetManager() = default;
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std::array<gfx::Bitmap, 223>& gfx_sheets() { return gfx_sheets_; }
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auto gfx_sheet(int i) { return gfx_sheets_[i]; }
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auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
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auto mutable_gfx_sheets() { return &gfx_sheets_; }
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private:
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std::array<gfx::Bitmap, 223> gfx_sheets_;
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};
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inline uint32_t SnesToPc(uint32_t addr) noexcept {
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constexpr uint32_t kFastRomRegion = 0x808000;
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if (addr >= kFastRomRegion) {
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