fix invalid texture draw by returning if bitmap is inactive
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@@ -416,6 +416,9 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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}
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
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if (!bitmap.is_active()) {
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return;
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}
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draw_list_->AddImage((void *)bitmap.texture(),
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draw_list_->AddImage((void *)bitmap.texture(),
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ImVec2(canvas_p0_.x, canvas_p0_.y),
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ImVec2(canvas_p0_.x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + (bitmap.width() * scale),
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ImVec2(canvas_p0_.x + (bitmap.width() * scale),
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@@ -425,6 +428,9 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
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float scale, int alpha) {
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float scale, int alpha) {
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if (!bitmap.is_active()) {
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return;
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}
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draw_list_->AddImage(
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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(void *)bitmap.texture(),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
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