match cpu registers on reset to hardware, cleanup
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@@ -65,9 +65,9 @@ void Emulator::Run() {
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wanted_samples_ = 48000 / (snes_.Memory().pal_timing() ? 50 : 60);
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loaded = true;
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countFreq = SDL_GetPerformanceFrequency();
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lastCount = SDL_GetPerformanceCounter();
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timeAdder = 0.0;
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count_frequency = SDL_GetPerformanceFrequency();
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last_count = SDL_GetPerformanceCounter();
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time_adder = 0.0;
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}
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RenderNavBar();
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@@ -75,14 +75,14 @@ void Emulator::Run() {
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if (running_) {
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HandleEvents();
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uint64_t curCount = SDL_GetPerformanceCounter();
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uint64_t delta = curCount - lastCount;
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lastCount = curCount;
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float seconds = delta / (float)countFreq;
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timeAdder += seconds;
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uint64_t current_count = SDL_GetPerformanceCounter();
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uint64_t delta = current_count - last_count;
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last_count = current_count;
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float seconds = delta / (float)count_frequency;
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time_adder += seconds;
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// allow 2 ms earlier, to prevent skipping due to being just below wanted
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while (timeAdder >= wanted_frames_ - 0.002) {
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timeAdder -= wanted_frames_;
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while (time_adder >= wanted_frames_ - 0.002) {
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time_adder -= wanted_frames_;
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if (loaded) {
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if (turbo_mode_) {
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@@ -220,9 +220,9 @@ void Emulator::RenderNavBar() {
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// About Debugger logic
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("About Debugger");
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("About Debugger");
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}
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SameLine();
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ImGui::Checkbox("Logging", snes_.cpu().mutable_log_instructions());
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