Remove CleanupUnusedTextures method from Editor and OverworldEditor classes; eliminate unused texture cleanup logic from EditorManager to streamline performance.

This commit is contained in:
scawful
2025-04-29 08:21:11 -04:00
parent 0b9002e455
commit d77aa2ab61
4 changed files with 0 additions and 24 deletions

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@@ -78,8 +78,6 @@ class Editor {
virtual absl::Status Clear() { return absl::OkStatus(); }
virtual void CleanupUnusedTextures(uint64_t current_time, uint64_t timeout) { }
EditorType type() const { return type_; }
void set_context(EditorContext* context) { context_ = context; }