Remove CleanupUnusedTextures method from Editor and OverworldEditor classes; eliminate unused texture cleanup logic from EditorManager to streamline performance.
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@@ -78,8 +78,6 @@ class Editor {
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virtual absl::Status Clear() { return absl::OkStatus(); }
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virtual void CleanupUnusedTextures(uint64_t current_time, uint64_t timeout) { }
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EditorType type() const { return type_; }
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void set_context(EditorContext* context) { context_ = context; }
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