Add pre-build event to generate yaze_config.h from template
- Introduced a pre-build event in yaze.vcxproj to automate the generation of yaze_config.h from yaze_config.h.in, replacing version placeholders with actual values. - Updated the CI/CD workflow to include a step for generating yaze_config.h during Windows builds, ensuring consistency across environments.
This commit is contained in:
10
.github/workflows/release.yml
vendored
10
.github/workflows/release.yml
vendored
@@ -325,6 +325,16 @@ jobs:
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run: cmake --build build --config ${{ env.BUILD_TYPE }} --parallel
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run: cmake --build build --config ${{ env.BUILD_TYPE }} --parallel
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# Validate Visual Studio project builds (Windows only)
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# Validate Visual Studio project builds (Windows only)
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# Generate yaze_config.h for Visual Studio builds
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- name: Generate yaze_config.h
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if: runner.os == 'Windows'
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shell: cmd
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run: |
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copy src\yaze_config.h.in yaze_config.h
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powershell -Command "(Get-Content 'yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content 'yaze_config.h'"
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echo Generated yaze_config.h:
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type yaze_config.h
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- name: Validate Visual Studio Project Build
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- name: Validate Visual Studio Project Build
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if: runner.os == 'Windows'
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if: runner.os == 'Windows'
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shell: pwsh
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shell: pwsh
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20
yaze.vcxproj
20
yaze.vcxproj
@@ -148,6 +148,11 @@
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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<PreBuildEvent>
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<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
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powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"</Command>
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<Message>Generating yaze_config.h from template...</Message>
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</PreBuildEvent>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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@@ -179,6 +184,11 @@ if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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<PreBuildEvent>
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<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
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powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"</Command>
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<Message>Generating yaze_config.h from template...</Message>
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</PreBuildEvent>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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@@ -205,6 +215,11 @@ if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
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<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x86-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x86-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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<PreBuildEvent>
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<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
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powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"</Command>
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<Message>Generating yaze_config.h from template...</Message>
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</PreBuildEvent>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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@@ -235,6 +250,11 @@ if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
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<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x86-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x86-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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<PreBuildEvent>
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<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
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powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"</Command>
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<Message>Generating yaze_config.h from template...</Message>
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</PreBuildEvent>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
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