feat(agent): add new emulator commands for enhanced debugging and control

- Introduced several new commands to the emulator, including:
  - `emulator-set-breakpoint`: Set breakpoints for debugging.
  - `emulator-clear-breakpoint`: Remove breakpoints by ID.
  - `emulator-list-breakpoints`: List all active breakpoints.
  - `emulator-step`: Step through CPU instructions.
  - `emulator-run`: Run the emulator until a breakpoint or for a specified number of frames.
  - `emulator-pause`: Pause execution for inspection.
  - `emulator-reset`: Reset the emulator to its initial state.
  - `emulator-get-registers`: Retrieve current CPU register values.
  - `emulator-get-metrics`: Get performance metrics of the emulator.

Benefits:
- Enhances debugging capabilities and provides more control over emulator execution, improving the development experience.
This commit is contained in:
scawful
2025-10-12 11:57:52 -04:00
parent 312522d709
commit d888ce598d

View File

@@ -115,6 +115,113 @@
"required": ["address", "data"] "required": ["address", "data"]
} }
}, },
{
"name": "emulator-set-breakpoint",
"description": "Set a breakpoint in the emulator to pause execution at a specific address or when specific memory is accessed. Essential for debugging game logic, input handling, and timing issues.",
"parameters": {
"type": "object",
"properties": {
"address": {
"type": "string",
"description": "Memory address in hex format (e.g., '0x0083D7' for ALTTP's NMI_ReadJoypads routine)"
},
"type": {
"type": "string",
"enum": ["execute", "read", "write", "access"],
"description": "Breakpoint type: 'execute' breaks when PC reaches address, 'read'/'write'/'access' break on memory access"
},
"description": {
"type": "string",
"description": "Human-readable label for this breakpoint (e.g., 'NMI handler entry')"
}
},
"required": ["address"]
}
},
{
"name": "emulator-clear-breakpoint",
"description": "Remove a breakpoint by ID",
"parameters": {
"type": "object",
"properties": {
"id": {
"type": "integer",
"description": "Breakpoint ID to remove (from list-breakpoints output)"
}
},
"required": ["id"]
}
},
{
"name": "emulator-list-breakpoints",
"description": "List all active breakpoints with their addresses, types, hit counts, and states",
"parameters": {
"type": "object",
"properties": {}
}
},
{
"name": "emulator-step",
"description": "Step the emulator forward by one or more CPU instructions and return the new CPU state",
"parameters": {
"type": "object",
"properties": {
"count": {
"type": "integer",
"description": "Number of instructions to execute (default: 1)"
}
}
}
},
{
"name": "emulator-run",
"description": "Run the emulator until a breakpoint is hit or for a specified number of frames",
"parameters": {
"type": "object",
"properties": {
"until_break": {
"type": "boolean",
"description": "Run until breakpoint is hit (default: false)"
},
"frames": {
"type": "integer",
"description": "Number of frames to run (if not until_break)"
}
}
}
},
{
"name": "emulator-pause",
"description": "Pause emulator execution for inspection",
"parameters": {
"type": "object",
"properties": {}
}
},
{
"name": "emulator-reset",
"description": "Reset the emulator to initial state (hard reset)",
"parameters": {
"type": "object",
"properties": {}
}
},
{
"name": "emulator-get-registers",
"description": "Get current CPU register values (A, X, Y, PC, PB, DB, SP, flags) for debugging",
"parameters": {
"type": "object",
"properties": {}
}
},
{
"name": "emulator-get-metrics",
"description": "Get emulator performance metrics including FPS, cycle count, audio queue status",
"parameters": {
"type": "object",
"properties": {}
}
},
{ {
"name": "dungeon-list-sprites", "name": "dungeon-list-sprites",
"description": "List all sprites in a specific dungeon or room", "description": "List all sprites in a specific dungeon or room",