Add Arena class for texture and surface management in graphics module
Introduce the Arena class to manage a collection of SDL textures and surfaces, providing methods for allocation, deallocation, and updating textures.
This commit is contained in:
117
src/app/gfx/arena.cc
Normal file
117
src/app/gfx/arena.cc
Normal file
@@ -0,0 +1,117 @@
|
||||
#include "app/gfx/arena.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "app/core/platform/sdl_deleter.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gfx {
|
||||
|
||||
Arena& Arena::Get() {
|
||||
static Arena instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
Arena::Arena() {
|
||||
layer1_buffer_.fill(0);
|
||||
layer2_buffer_.fill(0);
|
||||
}
|
||||
|
||||
Arena::~Arena() {
|
||||
textures_.clear();
|
||||
surfaces_.clear();
|
||||
}
|
||||
|
||||
SDL_Texture* Arena::AllocateTexture(SDL_Renderer* renderer, int width,
|
||||
int height) {
|
||||
if (!renderer) {
|
||||
SDL_Log("Invalid renderer passed to AllocateTexture");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (width <= 0 || height <= 0) {
|
||||
SDL_Log("Invalid texture dimensions: width=%d, height=%d", width, height);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SDL_Texture* texture =
|
||||
SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
|
||||
SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
if (!texture) {
|
||||
SDL_Log("Failed to create texture: %s", SDL_GetError());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
textures_[texture] =
|
||||
std::unique_ptr<SDL_Texture, core::SDL_Texture_Deleter>(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void Arena::FreeTexture(SDL_Texture* texture) {
|
||||
if (!texture) return;
|
||||
|
||||
auto it = textures_.find(texture);
|
||||
if (it != textures_.end()) {
|
||||
textures_.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Arena::UpdateTexture(SDL_Texture* texture, SDL_Surface* surface) {
|
||||
if (!texture || !surface) {
|
||||
SDL_Log("Invalid texture or surface passed to UpdateTexture");
|
||||
return;
|
||||
}
|
||||
|
||||
if (surface->pixels == nullptr) {
|
||||
SDL_Log("Surface pixels are nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
auto converted_surface =
|
||||
std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(
|
||||
SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA8888, 0),
|
||||
core::SDL_Surface_Deleter());
|
||||
|
||||
if (!converted_surface) {
|
||||
SDL_Log("SDL_ConvertSurfaceFormat failed: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
void* pixels;
|
||||
int pitch;
|
||||
if (SDL_LockTexture(texture, nullptr, &pixels, &pitch) != 0) {
|
||||
SDL_Log("SDL_LockTexture failed: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(pixels, converted_surface->pixels,
|
||||
converted_surface->h * converted_surface->pitch);
|
||||
|
||||
SDL_UnlockTexture(texture);
|
||||
}
|
||||
|
||||
SDL_Surface* Arena::AllocateSurface(int width, int height, int depth,
|
||||
int format) {
|
||||
SDL_Surface* surface =
|
||||
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth, format);
|
||||
if (!surface) {
|
||||
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
surfaces_[surface] =
|
||||
std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>(surface);
|
||||
return surface;
|
||||
}
|
||||
|
||||
void Arena::FreeSurface(SDL_Surface* surface) {
|
||||
if (!surface) return;
|
||||
|
||||
auto it = surfaces_.find(surface);
|
||||
if (it != surfaces_.end()) {
|
||||
surfaces_.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace gfx
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user